Geek Punditry #182: Sony Reminds Us Why Physical Media Matters

It’s a bold choice for any company to take away something that its customers have been enjoying for decades. It’s even BOLDER to do so only days after reminding those same customers why having that very thing is so damned important. So the nicest thing I’m going to say about the Sony Playstation people in this column is that…they are BOLD.

Just last week, the Playstation Network informed its customers that a whopping 551 movies – basically the entire catalogue distributed by Studio Canal – will be deleted from their libraries on Sept. 1. These aren’t teeny independent movies either (not that it would make it okay if it was), but blockbusters and classics like Terminator 2, First Blood, Total Recall, Cliffhanger, and even several films that don’t have anything to do with Schwarzenegger or Stallone. These are not movies that are being dropped from a streaming service, like HBO Max did seven times since you started reading this sentence. Nor are these movies that people had previously rented, with the rental agreement expiring. No, these are films that the customers allegedly “purchased.”

Hasta la vista, Sony.”

The trouble here, as with all digital media, is that if you pull out a magnifying glass and examine the terms of service that nobody in history has read since Eve clicked “agree to all” and then started chatting up that serpent in the tree, you will find a notification that what you are actually purchasing is a LICENSE to access the movie, and that license can be revoked AT ANY TIME. Which is what is happening to Playstation customers. Presumably the licensing agreement between Sony and Studio Canal is coming to an end, and as always, it’s the customers getting the shaft on this one. There has been no word from Sony as to whether the people who’ve spent money on these movies will be refunded or given any other compensation, but I’m begging everyone not to hold their breath because it’s summer and it’s hot out there and we don’t need to make it even easier for you to pass out.

This is one of those situations where – due to the nature of the contracts between the companies and the exact wording of the terms of service – what’s happening is entirely legal. It’s also one of those situations where just because something is legal doesn’t mean it’s not a crappy thing to do. 

“We have consulted with our legal department and determined that you can all go screw yourselves.”

Then there’s the real kicker – just a few days after reminding all of its users that anything they don’t own a physical copy of can be yoinked away from them like a dog stealing your hot dog on the Fourth of July, the same Sony Playstation company that had already pissed off its customer base released ANOTHER statement that, beginning in 2028, they will no longer produce physical media AT ALL, and that any games purchased in the future will be exclusively available via the Playstation network.

The same network that just scammed you out of over 500 movies that you paid for.

Yeah, I’m feeling great about this.

Now none of the Playstation Shenanigans affect me directly. I don’t own a Playstation, I’ve never bought a movie from their store, and I’m not a video game player. But this is a really disturbing reminder of just how messed up it is that we live in a world that is requiring “licenses” for everything instead of allowing anyone to actually OWN something. When I got my first laptop computer to go to college, there were things called “programs.” Things like Microsoft Word and Photo Gallery were computer programs that either came pre-installed with the device when you purchased it or, alternatively, that you could purchase on a disc and then install on your computer. Then you could just…USE them. And it wasn’t only productive programs like Word either – GAMES were distributed the same way. And if you had a Nintendo or a Sega or any of those consoles, you purchased cartridges right up until the time that they evolved to using discs. And that cartridge or disc would sit there on your shelf as long as you wanted it, or you could sell it or trade it or do whatever you wanted. 

Then came smartphones, and I think this is really where it all went downhill. Because of the nature of a smartphone and, later, a tablet you couldn’t really install programs from a physical copy, so they were mostly made downloadable. (They also changed the word from “program” to “application,” then just “app” around this time. Why, I don’t know. Maybe because Apple tested “There’s a prog for that” as a tagline and it didn’t work.) At some point, someone realized that rather than making people pay for an app ONCE, they could charge them on a REGULAR BASIS – annually, monthly, if they thought they could get away with it they would 100 percent be metering you and charging you by the minute – and just keep cranking money out of the same people over and over again. And once this became the norm on phones, it spread to computers and game consoles and now we’ve reached a point in our society where you need a subscription to turn on the seat warmers in your car and a password to access your refrigerator. 

Usually a rant like this would make me feel like an old person shaking his hand at a cloud, but I feel like most younger people are on my side on this one too.

We’re all Abe on this one.

Anyway, this rant started with Sony and their infuriating choices regarding movies and video games, but we have to remind ourselves at this point that this could happen to literally ANY content that is only available through a download or a license: TV series, books, comic books, music…if you don’t have a physical copy, then there’s always the chance of some jerkwad like Ignatius Q. Playstation there deciding one day that this thing you thought belonged to you does, in fact, not. 

I don’t think this is the MAIN reason that vinyl record albums have made a comeback, but I guarantee you it’s a reason collectors cite every time their wives ask them why they’re bringing home the LP of the Xanadu soundtrack. 

And I get it. I have a lot of books and comic books and DVDs, and while so many people decided to abandon those things as the digital age crested around us, I can’t see myself doing it. Digital media is convenient as hell, I agree. Walking up to the TV and putting in an actual Blu-Ray disc of Top Gun: Maverick when I could just hit a button and stream it on Paramount+ feels like something our ancestors would do while they were churning butter. And digital backups are a good thing too. I have a hard drive where I rip most of my DVDs so that I can access the movies and TV shows on my Plex server, which is an app that allows you to view your own, personal library. It’s like making your own Netflix, only better, because I’m not gonna come back in a few weeks and tell me that I have to pay more if I actually want to be able to hear the sound clearly. But you gotta have the discs in your hands first to make that work. 

Symbolizing freedom in more ways than one.

This latest wave of crap from Playstation has resurrected a battle cry that I hear whenever a story like this breaks: “If purchasing isn’t ownership, then piracy isn’t stealing!” Like most internet slogans, reality is a lot more complicated than that. I do not condone piracy, and I think most of the justifications that people come up with for doing it are flimsy at best. But even I have to admit that if I bought something and then the person I bought it from snuck into my house and stole it in the middle of the night, I would be inclined to look for a way to steal it back.

All of this is to say that physical media is still important, and anyone who’s trying to tell you that it isn’t is probably trying to think of ways to milk you out of as much money as possible. I’m not telling you to start cancelling subscriptions or anything. I’m just telling you that if you actually want to be sure that you have permanent access to something – ANYthing – there’s really only one way to do that, and the people who are trying to stop that from happening are the ones we should all be giving the side-eye. 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. He’s also started putting his LitReel videos on TikTok. This is why he scours the DVDs any time he goes to a thrift store too, by the way.

Geek Punditry #54: The Little City That Could

My little Geek Punditry column is about pop culture, especially pop culture that I’m personally interested in. I tried writing about pop culture I wasn’t interested in once, but as it turns out, I found that really boring. Anyway, my pop culture awareness tends to have four quadrants, all of which have been frequent subjects of conversation here: books, movies, television, and comic books. These are the four ways I tend to consume stories, and I’m happy with them. There’s one major area of American pop culture where my awareness remains relatively low, though: video games. I’ve never been a huge gamer. The only video game console I’ve ever owned was one-third of the Sega Genesis my parents got for my brother, my sister, and me to share one Christmas. I play a few mobile games, but those are mostly in the genres of “tell this guy to do a job for 16 hours” or “put the red 5 on the black 6.” I’ve never Called a Duty, I don’t Halo, and whenever people start talking about “the new Madden” I get confused because he died in 2021 and I didn’t know they were planning to reboot him. In other words, I don’t video game much.

But there was a game, many years ago, that I got really into for a while. It was a hell of a game, one that crossed over into my “comic book” quadrant and appealed to me on that level. It was a game that allowed me to conjure up my own superheroes (something I had been doing since I was approximately seven years old anyway) and insert them into a world full of hundreds of other players, fighting alongside them in defense of the peaceful citizens of Paragon City. The game was City of Heroes, and I loved it.

This was, indeed, my jam.

City of Heroes was an MMORPG (massively multiplayer online roleplaying game) that launched way back in 2004. The appeal of the game was that, rather than playing as Superman or the X-Men or any of the superheroes that had scored their own video games over the years, players could create their OWN characters, live their OWN stories. The creation engine was pretty impressive, too – there was a decent array of power types to choose from, and lots of different body types, uniform templates, and colors. You could make a character that looked like pretty much anything you could imagine. At first, I made versions of my own pre-existing characters (my first main character was based on Lightman, a character I’d created back in high school and who later made brief appearances in the world of my novel Other People’s Heroes). I later branched out and made new characters, some of which I enjoyed so much that they stayed with me and made their way into my writing. The often-mentioned but little seen hero STAT from Little Stars was my healer character from City of Heroes. It was a name and visual I really liked, and I wound up writing an entire backstory for him. It was too much work to go to waste. (He’s got his own book in my head somewhere, and I hope to write it some day.)

STAT before and after his cape upgrade. This was a real thing, folks.

The city lasted for several years, and I played a lot – sometimes with friends with whom I had formed a Supergroup, sometimes with random characters I encountered wandering around the massive server. The game kept putting out new content and new stories, eventually expanding into a spinoff game called City of Villains. My main character from THAT game was Malefactory, a villain whose power allowed him to create robotic drones – and if you’re reading Little Stars like all people who are good of heart and statistically likely to win a large amount of money in the lottery next week, you may recognize that Malefactory followed STAT to Siegel City and became that story’s main antagonist. 

Admittedly, the ultimate evil could use more JPEGs.

Anyway, I loved the game. I loved the lore behind it. I loved the fact that a subscription to the game included a subscription to the Top Cow comic book series with stories featuring the game’s legendary NPC heroes like Statesman and villains like Lord Recluse. The comic even included work from some of my favorite writers and artists like Mark Waid, Dan Jurgens, and Troy Hickman (whose Common Grounds is still one of the most inventive and entertaining superhero comics I’ve ever read, and I wish it would come back). The world of City of Heroes just kept getting bigger and bigger, and I was enjoying it and more.

No, actual, physical comic books. They came in the mail. Ask your parents, kids.

And then, like an asshole, life happened.

When City of Heroes first launched I was in my twenties with no family of my own and few responsibilities that really demanded my time. A few years later, things had changed. I became a teacher, a job which you may famously remember was the point of a joke when Richard Dreyfuss said he thought teachers had a lot of free time in the motion picture Mr. Holland’s Opus. I became more active in my local theater company, with rehearsals four nights a week, and more in the last few weeks before a show. I launched a podcast with a friend who lived 90 minutes away, which in those pre-Skype days turned recording a couple of episodes on a Sunday into an all-day affair. I found myself spending less and less time in Paragon City, not because I wasn’t still enjoying the game, but because that time just wasn’t there anymore. 

In early 2011, City of Heroes took an even bigger hit – the launch of DC Universe Online. It was another MMORPG, another game that allowed you to design and play your own superhero characters, but now you could have your characters fight alongside the likes of Batman, the Flash, or Harley Quinn. There were even in-game events that corresponded to stories currently happening in the DC Comics. How could a nerd like me resist? I played DCU Online for almost a year…and then the same time constraints that drew me away from City of Heroes ended that avenue for me as well.

But not before I took this screenshot to prove to my friends that I met Superman and Wonder Woman and that guy in the flying mouse costume.

Even though I hadn’t played in ages at that point, I was sad when NCSoft announced that they were going to shut down City of Heroes in November of 2012. It really was a great game, one that I had always hoped to return to someday, and the knowledge that I wouldn’t have that chance was pretty depressing. But life went on – after all, November of 2012 was also the month I got engaged, and that resulting marriage led to the current little time-eater in my life, my son Eddie. Having a family is the best thing that ever happened to me, make no mistake about that, but it would be dishonest if I didn’t admit there are some things from my younger days that I sometimes miss, like having a quiet place to record a podcast or the free time to be Max Bialystock in The Producers

If parenthood effectively ended my podcasting and stage acting careers, how could I possibly play video games with a small child in the house? No, seriously, I’m asking. I know people who both have children AND an active video game profile, and I don’t know how the hell they can do it. Sure, as Eddie has gotten older I’ve been able to do more reading and writing, or watch more movies, but those are all things that have either a literal or metaphorical pause button that allows me to stop at a moment’s notice if the boy needs attention. That doesn’t work in an MMORPG – how am I supposed to tell my teammates that their healer is abandoning them to fight Lord Recluse without him because the kid just asked me if I wanted to guess how many Uncrustables can fit in the tank on the back of the toilet?

But even though I knew I had no opportunity to play, the fact that it wouldn’t be an option kind of sucked.

Last year, I was made aware that superfans of the game had created their own little outlaw servers to host clones of the game unofficially. Some of those servers had even united as City of Heroes: Homecoming, and were adding in content from the various official editions and updates of the late, lamented game. The servers were funded entirely by donations, and the game was free to play for everyone. When I heard about it, I thought about jumping in, but I hesitated. Time, of course, was still my primary concern, but there was also the fact that the game was unofficial. At any point, I knew, NCSoft could discover the existence of the rogue server, demand it be shut down, and all would be lost. It would be just my luck to find my way back to the game, get really into it again, and then immediately have it taken away. So while I tipped my hat to the heroes who were keeping City of Heroes alive, I stepped aside.

Last week, that changed.

On January 4, NCSoft announced that they were granting an official license to City of Heroes: Homecoming, legally allowing the servers to continue to host the game and add new content. What’s more, this resurrected City of Heroes is STILL funded only by donations and remains free to play.

Second best homecoming ever. Right after Spider-Man, but before the DHS game of ’98.

This is awesome.

It was awesome that there were people who loved Paragon City (and who, unlike me, are tech-savvy) enough to bring it back. 

It was awesome that the community survived and spread the word of something that they loved, looking for other people who loved it like they do, instead of just whining and complaining about its absence.

And it was especially awesome that the company which would have completely been within their legal rights to shut the whole thing down, even though it’s a property that they are not currently using and seem to have no intention of resurrecting, decided instead to make a deal with the fans to allow their project to continue to exist.

Everything about this story is awesome to me.

Nothing has changed about my life, of course. As I type this I’ve got a six-year-old sitting on my hip, bouncing up and down and cheering at a hockey game, so this isn’t a good time to fire up the portal and dive into Paragon City for my triumphant return. I don’t know if that time will ever come, if I’m being totally honest.

But it’s awesome to know that if that time DOES come, the City of Heroes will be there waiting for me. If you’re ever wandering around Paragon City and you happen to run into STAT, the Medical Marvel, that means I’ll have found my way back.

Say hi. Maybe we can save the world together some time. 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His current writing project is the superhero adventure series Other People’s Heroes: Little Stars, a new episode of which is available every Wednesday on Amazon’s Kindle Vella platform. If any superfans of City of Heroes happen to read this and notice that he got some of the details of the game or the history wrong, go easy on him. Hell, he had to Google the game to remember that it was even CALLED “Paragon City.” It’s been a decade, peeps.