Year of Superman Week 43: Superman Meets the Monsters

It’s the last full week before Halloween, and I’m going whole hog on the spooky content, friends. This week we’re going to find ourselves encountering some of the creepiest crawlies there are. Vampires, werewolves, mummies, and Dr. Frankenstein’s bouncing baby boy are all coming your way week, along with a few Halloween specials. We’re gonna wrap up October in classic Abbott and Costello fashion with Superman Meets the Monsters!

And as always, you can check out earlier blogs in the Year of Superman Archive!

Wed., Oct. 22

Comics: Superman: The Man of Steel #14, Superman Vol. 2 #70, Young Justice #3, Wonder Woman Vol. 6 #25 (Cameo)

Notes: We’re going to kick off this week with a two-part story from 1992 in which Tim Drake – at time the newly-minted Robin – pays a visit after news that an odd “blood plague” has jumped from Gotham City to Metropolis. Tim suspects that the victims, drained of blood and left to die, were the targets of a vampire, and he’s determined to hunt them down. Tim, being the smartest member of the Batman family, is absolutely right: we see the vampire appear in the home of the ill Lucy Lane whose boyfriend (at the time) Jimmy Olsen is at her bedside when he appears. The vampire pulls Lucy from her window to feast, his appearance constantly changing and cycling through various famous movie vampires, before Jimmy drives him off with the flashbulb of his camera. The next day he shows Lois the photo he took of Lucy hovering in the air, proof of the attack because vampires can’t be photographed. Dozens of people start disappearing, including Jimmy’s friend Babe (I didn’t name her, folks), a rocker girl who hired him for a photo shoot.

Since Superman is out of town dealing with a series of disasters and calamities, it’s up to the rest of our cast to do something about the situation. The next night, Jimmy, Lois, and Ella Lane (Lucy and Lois’s mom) treat her room with garlic and prepare to look out for her. Jimmy, meanwhile, goes full-out Monster Hunter with a kind of ridiculous getup that I can’t believe never made it into an action figure. Jimmy and Robin encounter each other on a rooftop (their first meeting) as they both track their suspect, the mysterious “Dr. Ruthven.” (Ruthven, by the way, I believe is an old Bulgarian name which means “Obviously I’m a vampire in disguise, I mean, come ON.”) But when Ruthven turns out to be more they can handle, Jimmy activates his signal watch, summoning Superman to his side. He manages to grab Ruthven as the sun is rising, and they watch him disintegrate. Their victory is short-lived, though, as they hear Ruthven laughing, mocking them, saying that sunlight can’t kill a “modern” vampire.

The story continues in Superman #70, with Superman and Robin patrolling the city and Robin trying to convince Superman that vampires are undead, and the usual no-killing rules therefore do not apply. Superman, meanwhile, isn’t convinced that driving a wooden stake through someone is the way to go. Jimmy, hospitalized from his own injuries fighting Ruthven, implores Superman to save Lucy. As he seeks her out, Jimmy and Robin begin making plans. That night, Superman is distracted by a subplot just long enough for Ruthven to return to Lucy’s apartment and take her away, but Jimmy and Robin trace him to an old cemetery where he’s gathered dozens of people he’s infected, including Lucy. Lucy is about to bite Superman (and, as her vampire powers are magical, it would probably work), and Jimmy tackles Robin to prevent him from staking her. 

As all this is going on, the situation is being observed by the demon Blaze, an old foe of Superman’s who is concerned that there are certain dead people whose souls were marked for her, but are still in the land of the living, trapped in their undead forms. Blaze floods the cemetery with light that burns the vampire virus out of the victims. Ruthven falls onto a statue of a soldier with a bayonet, essentially staking himself. All seems to be well until the final panel, when we see a face in Babe’s eye that reveals she is not as free of the vampire influence as we would have hoped.

The Babe situation would become a running subplot for quite some time, not resolving itself until some time after Superman’s death and resurrection, so it clearly wasn’t the end of this particular storyline. But that’s how it was during the Triangle Era – this little two-parter set up lots of pieces that would pay off later. The Babe story was one of them, the Blaze storyline would flare up just a month later, and there were even seeds for the two-part “Crisis at Hand” story we read here a couple of weeks ago. It’s fun to see Jimmy hanging out with Robin as well, although there’s never any real explanation as to why Batman would have sent him to Metropolis to deal with a friggin’ vampire without any backup. This was during the period where Tim was enjoying a few miniseries before graduating to his own solo title, and the red-hot popularity of the character explains his appearance in a meta sense, but not in a story sense.

As we’ve seen before, though, it bothers me that the heroes didn’t actually win this one. Without Blaze’s intervention, Superman may well have been bitten and turned into a vampire. Ultimately, it’s hard to call this one a victory for the good guys, no matter how much fun the story actually was. 

For a bonus bit of Halloween fun, let’s look at Young Justice #3 by the late Peter David with art by Todd Nauck. Tim’s back again, this time with his pals Superboy and Impulse, having fun at a Halloween party with their brand-new superhero team. Unfortunately, a cult nearby has – in an attempt to summon a demon – accidentally plucked a teenage Mr. Mxyzlptlk from back in time. He encounters the kids and, hearing about his future shenanigans from Superboy, resolves never to use his powers frivolously. Unfortunately, it’s one of those “would you kill Hitler as a baby?” scenarios – it may sound like a good idea, but the ripples through time turn out to be disastrous. Young Justice is then tasked with teaching Mxy HOW to be a prankster in order to save the world. 

David’s run on Young Justice was simply a delight. It was a series that had plenty of humor and laughs, but at the same time, never once skimped on characterization. Early in this issue, for example, there’s a scene where Superboy defends Robin from a jerk at the party, not because he doesn’t think Robin can handle himself, but because as someone who hangs out WITH Robin, he’s afraid that if Robin comes off as a wimp it’ll make him look bad. There was a lot of character growth done in this series, and by the end of it Tim and Conner were fast friends, but that bond didn’t exist yet here. There’s also a subplot with Red Tornado, who was acting as a sort of senior advisor to the team, reconnecting with his daughter as she goes trick-or-treating. These little character moments were a trademark of David’s writing, and whether he was writing a cosmic epic or a goofy story about a Halloween party, either way it elevated his work and helped make it more than the sum of its parts. It’s only been a couple of months, but I miss his stuff already.

Thur., Oct. 23

Comics: Superboy #123, Superman Vol. 2 #5-6, DC Comics Presents #53, Superman #11, Action Comics #559

Notes: Today I’m going to tackle a couple of comics that only a Mummy could love, starting with Superboy #123, “The Curse of the Superboy Mummy.” The story begins in ancient Egypt, when an oracle sees a vision of the future with Superboy demonstrating his amazing powers. The oracle tells the royal magician how to create a potion that will turn his son Seth into a super-boy, even crafting a costume to match that in the vision. Neferti, daughter of the pharaoh, takes an interest in Seth, but he spurns her as he had no interest in her before he gained his powers. She turns to a rival magician for a charm to make Seth love her. He gives her a jade scarab, but the magician tricks her and the scarab strikes Seth down, causing both he and Neferti to drown in the sea. The two are mummified and buried together. In sorrow, Seth’s father carves a warning inscription into his son’s tomb about a calamity the oracle predicted, but he is driven out before it can be finished.

5,000 years later, Lana Lang and Clark Kent are digging up a pyramid in modern Egypt (this isn’t quite as random as it sounds – Lana’s father was an archaeology professor) and happen to unearth the mummies of Neferti and Seth who – wouldn’t you know – happen to EXACTLY resemble Lana and Superboy, whose costume Seth is still wearing. Lana doesn’t know what the inscription on the tomb says, but Clark knows ALL ancient languages, because when you’ve got super-speed you need to find some way to pass the time. It reads “Mighty Superboy! Behold Seth, the super-youth of our day, and Neferti, who slew him by mishap. Heed the warning of the magic shield which predicts that you, too, will be killed by the maid, Lana, of your time, unless you first destroy her…” The mummies crumble into dust, and Clark dismisses the prophecy. Upon returning to Smallville, Superboy gets a sudden chest pain when he picks up Lana the next day. It happens again every time he gets near Lana, which is frequent, as she seems even more trouble-prone than Silver Age Lois Lane. Together they crack the mystery – Lana foudn and has been wearing Neferti’s scarab, which is affecting Superboy much like Kryptonite. The inscription, which was never finished, was supposed to say “unless you first destroy her SCARAB.” 

This is why it’s always important not to bury the lede, guys.

It’s a fun story, though, and although it has a lot of the sillier tropes of the era, it presents them in a fun, more unique way than a lot of the comics of the time. Superboy doesn’t actually FIGHT a mummy, I guess, but he’s almost killed by one, and that feels like it fits in with Halloween to me.

Clark would encounter a mummy again in the John Byrne era, in Superman #5, “The Mummy Strikes!” Clark comes in to work where Perry White shows him a video that Lois sent covering an archeological dig in South America. The video cut out, and Perry orders Clark on the next flight down there to find out what happened – of course, the fastest flight happens to be Air Superman. When he arrives he finds he camp safe, allows Lois to think Superman dropped him off (it’s not TECHNICALLY a lie) and discovers what’s going on. The archaeologists have uncovered a metal cylinder that seems to have been made by advanced technology, but is at least 6000 years old. What’s more, the pyramid they are excavating was built over a technological structure that predates human civilization. As they search the caverns, a gigantic creature wrapped like a mummy bursts through the walls and attacks them. Clark manages to “get separated” from the group so he can use his powers against the mummy, but it knocks him out. Lois finds him and the creature, whose trappings have fallen away to reveal an enormous robot. The story continues in issue #6, where Clark wakes up to find Lois holding up his Superman uniform. She tells him that he has been unconscious for “two solar days” and refers to Clark as a “handsome stranger.” Clark realizes that Lois, and the rest of the camp, have had their bodies taken over by alien forces. He learns that these creatures belong to a race that existed on Earth before humans, but who abandoned the planet when struck by a plague. About 500 of them chose to stay and placed their minds in the body of their robot, which would awaken when the race that replaced them reached a sufficient level of development, then take their planet back. Superman battles the robot, which still has the minds of most of the lost civilization, and forces it to release Lois and the rest of the team, who conveniently have no memory of their captivity. He tricks the robot into trying to download its consciousness into his Kryptonian body, which short-circuits the transfer sequence, causing the robot to explode. Superman gives Lois the story this time, “Clark” having been returned to Metropolis already.

I enjoyed this little John Byrne two-parter with its appropriate seasonal goodness. The first half, with the mummy, has some classic monster movie tropes, although the science fiction underpinnings show through the seams from the very beginning. The second half does away with those trappings (literally and figuratively), but the notion of a pre-human civilization trying to wipe out humanity is another classic trope that you could find in the sci-fi invasion films of the 50s, giving the entire thing a nice, old-school feel that’s wildly apropos for the season. There’s also a funny little runner about Clark having neglected to shave and trying not to let Lois notice that he and Superman are sporting the same five o’clock shadow. I know I usually defend Lois in the old days for not figuring out that Superman and Clark were the same person, but I have to admit, stories like this one make that tough sometimes. 

I’ll close off today with the curious little book that is DC Comics Presents #53. Presents, as you may recall, was the Superman team-up book, with Superman partnering up with a different guest star in each issue. In this one, his guest star is House of Mystery, an odd choice in that it’s not exactly a CHARACTER. House of Mystery and its sister title, House of Secrets, were a pair of horror anthology comics hosted by the brothers, Cain and Abel, similar in concept to classic comics like Tales From the Crypt, but not quite as intense. In this issue, Mystery’s host Cain pops in to present to us the Superman story “The Haunting Dooms of Halloween.” The story starts with a kid – little Ricky (who probably not coincidentally looks like Ricky from Superman III, which had been released earlier that year) trick-or-treating in a Superman costume when suddenly, without warning, he turns into Superman himself. He rushes to Metropolis and bursts into Lois Lane’s Halloween party, where he abducts Lois. At the same time, Jimmy transforms into Thor – the costume HE was wearing – and tries to save her by…making it rain. Clark, wearing a Green Lantern costume, pretends that whatever magic is affecting Jimmy has struck him as well and uses his “power ring” to fly after the fake Superman. 

Back at the House of Mystery, Cain is settling in to tell another story to a group of children when he gets a visitor – Mr. Mxyzptlk (Mxy seems to just LOVE Halloween), who brings in the fake Superman and Lois. He restores Ricky to normal, then starts zapping the other kids to become the monsters and ghosts they’re dressed as. The real Superman (in his own costume now) tracks them down and enters the House, and a voice warns him that he must find Lois by midnight or she’ll be lost forever. He stumbles through the house, facing not only his own fears, but assorted monsters that he’s reluctant to hurt when he realizes that they’re transformed children. As the clock strikes midnight, Superman stands in stark horror at his failure…until Mxy reveals himself, and he starts to laugh. Cain is confused until Superman explains – the whole thing is obviously a joke. Mxy may be a pest, but he wouldn’t actually HURT anyone. This is a WILD swing, by the way, as there are plenty of Mxyzptlk stories where he DOES hurt people, but in this case it seems to be right – Lois is freed from her own prank (being stuck in a room full of comic book artists chained to their drawing boards and begging her to set them free), and Mxy begins to plot his next Halloween stunt. He’s foiled not by Superman, but by little Ricky, who feeds Cain a clue to trick Mxy into banishing himself for another 90 days. 

This is a really silly story, far more lighthearted than your typical House of Mystery fare, and Cain plays a more active role than he usually does. It’s very much in keeping with the Superman stories of the era, though, and a joy to read as part of my Halloween windup. I didn’t anticipate having two Mxyzptlk stories in two days, however. I suppose Halloween WOULD be his favorite time of the year, though. Hey, DC, if you’re listening, I’ve got an idea for NEXT year’s anthology theme…

Fri., Oct. 24

Comics: Superman’s Pal Jimmy Olsen #44, 52

Notes: If there’s one thing you can say about Jimmy Olsen, it’s that his life is NEVER boring. Whether he’s getting elastic powers or turning into a giant turtle, some sort of nonsense is ALWAYS happening to him. Today I’m going to take a peek into a couple of his hairiest adventures, beginning with Jimmy Olsen #44, “The Wolf-Man of Metropolis.” Superman, who has apparently learned nothing from all the times Jimmy has turned himself into a turtle, drops off a box of ancient bottles and jars that he recently uncovered, including one that purports to contain a potion that can turn someone into a “wolf-man.” When Lois asks Jimmy if it’s real, he decides to prove it’s just a superstition by drinking the contents of the bottle. (Side note: whether werewolves are real or not, is it really the best idea to drink from a bottle that’s been underground for centuries? This is why Jimmy is still a junior reporter after 85 years.) That night, the potion kicks in and turns him into a werewolf just before he’s supposed to take Lucy on a date to a masquerade party. He avoids admitting he’s a werewolf by getting her a Red Riding Hood costume, and they even win the costume contest. Over the next few nights, though, he keeps changing into a wolf and having to find increasingly unlikely explanations for why he’s still wearing the makeup. Lois immediately catches on to what happened and tells her sister, but Jimmy keeps evading the question instead of just fessing up and asking her to break the curse for him, as the bottle says it will end if he gets a kiss from a pretty girl. Jimmy gets desperate, even attempting to pay random women in the park to kiss him (had this story happened today it would be all over social media and Jimmy would be cancelled FOREVER) before Superman brings Jimmy into a dark room and gets his cousin, Supergirl, to give him a smooch and put him out of his misery. 

This story makes Jimmy look so remarkably stupid that you can’t help but love it. From drinking the potion to refusing to admit it even after Lois has told Lucy about the boneheaded thing he did this time, Jimmy doesn’t make a single correct decision throughout the entirety of the tale. He doesn’t even know, at the end, that Supergirl is the one who saves him, because this is during that period when her existence was still being kept a secret, which is why Superman asks her to kiss him in the dark. I would love to have listened in when Superman called her to help with this one: “Hey, Linda, it’s Clark. My idiot friend drank a potion that – yes, AGAIN – a potion that turned him into a werewolf. Will you kiss him for me?”

Incidentally, in the backup story in this issue, Mr. Mxyzptlk disguises himself as a leprechaun. It may not be a Halloween story, but if this keeps up I may have to re-name this “Mr. Mxyzptlk” week.

Jimmy’s monstrous problems weren’t over, though. Just eight issues later, MYXYZPTLK COMES BACK! I am UTTERLY DELIGHTED. Mxy, dodging taking his own girlfriend out for a birthday date, comes to Metropolis and falls head over heels in love with Lucy Lane. Trying to find a way to sabotage Jimmy, he sees the b0ttle of wolf-man potion in Jimmy’s trophy collection and makes him drink it, but further uses his magic to turn the potion into water. It doesn’t affect Jimmy, but he doesn’t know that. Instead, Mxy places his own curse on Jimmy, one that is immune to the kiss of a beautiful girl. When the sun comes down, Jimmy becomes a wolf-man again. Once more, Superman summons Supergirl to make out with Jimmy in the dark, but it doesn’t work and he’s still stuck as a wolf. The next night, he’s working late at the Planet office when the sun goes down and he once again wolfs out. Lois takes pity on him and gives him a kiss, but once again, nothing happens. On Night Three, Lucy insists on Jimmy taking her to the zoo at night, because that’s apparently something girls did in the 1950s. Jimmy changes again, and this time Lucy kisses him (with her eyes closed, trying to pretend he’s somebody else), but again, no avail. It keeps going – Lori Lemaris, Lana Lang, nobody’s kiss saves him! Until a veiled girl on the street rushes up to him and gives him a smooch that turns him normal again. She whips off her veil to reveal the less-than-gorgeous face of Miss Gzptlsnz, Mxy’s spurned girlfriend, who enchanted her own lipstick to break Mxy’s magic. She tricks Mxy into going home and follows him, then he goes back to Lucy to tell her he’s normal again, but this time she spurns him because he’s kissed too many girls this week.

I have no notes. This story is perfect and, although I haven’t actually looked it up, I assume it won the Nobel Prize for literature. 

Sat., Oct. 25

Comics: Superman #143, Action Comics #531, Green Lantern Vol. 8 #27 (Superboy Guest Appearance), Green Lantern Corps Vol. 4 (Superboy Guest Appearance), Green Lantern Vol. 8 #28 (Superboy Guest Appearance), Action Comics #1091, Superman Unlimited #6, Batman/Superman: World’s Finest #44

Notes: Today we’re going to spend a little time with Superman and his encounters with my favorite creature of them all – the Frankenstein monster. The creature has been in the public domain since the dawn of comics, and he’s showed up everywhere. In modern times, the DC version has even become a secret agent and adopted the name “Eric Frankenstein.” But we’re going to look at earlier versions this time out, starting with Superman #143: “Bizarro Meets Frankenstein!”

On Bizarro World, the Bizarro kids love Earth movies – terrifying monsters like Charlie Chaplin and comedies starring the likes of the Wolfman and Mummy. But Bizarro #1 is outraged when he sees a commercial advertising a new Frankenstein movie as starring “the world’s scariest monster.” Determined to prove that he, Bizarro, is scarier than Frankenstein, he zips to Earth, scaring the crap out of a Yeti just to prove that he can before he makes his way to Metropolis. First, he finds the actor wearing the monster makeup and chucks him out of the window, then makes his way to the movie set. To his shock, though, instead of being terrified of him, everyone laughs and the actresses even line up to give him kisses. Unbeknownst to him, the director saw Superman on set earlier and told the girls that he must have put on Bizarro makeup to stir up publicity to his Frankenstein movie. I assume this story must take place on an alternate Earth where that kind of logic makes sense.

Bizarro’s attempts to generate terror continue to fail. A few actors on a western set shoot at him to make him dance (having accidentally chewed a loco weed that’s growing on the movie lot) and a couple of kids don’t fear him, but treat him like Santa Claus (Bizarro doesn’t know that the kids’ parents are part of a circus freakshow, so ain’t nothin’ gonna creep them out). Finally, he gets back to the Frankenstein set, where he starts tearing stuff up, but once again, there’s no fear on anyone’s faces. Superman finally drives Bizarro off by playing a recording to make Bizarro think someone is screaming in terror and a static electricity machine to make the actors’ hair stand on end. Back on Bizarro World, Bizarro decides to celebrate Halloween (Dec. 24, of course) with his kids with a marionette of the scariest monster on Earth – Superman.

My goodness, what a delightfully absurd story. Perhaps the funniest thing is that Bizarro himself isn’t the one acting backwards this time. His goal of proving that he’s the scariest monster of them all is actually pretty straightforward, and in truth, is more logical than most of his stories often are. But even for the Silver Age, the set of contrived coincidences that keep people from fearing him over and over again just stack up to a point of utter absurdity. I love this story for what it is, though: ridiculous, cheesy fun. 

Action Comics #531gives us “The Devil and the Daily Planet!” Morgan Edge is making preparations to sell the Daily Planet to a sleazy tabloid publisher named Mort Waxman, a decision that has Clark and his colleagues quite upset. As he’s being shown around the building, Waxman is attacked Scooby-Doo style by a ghost who tells him to get out. The staff begins searching the building, and Lois and Clark run afoul of a Frankenstein-type monster dead set on getting Waxman, whom he calls his “creator,” and Jimmy and Perry wind up fighting a horde of demons that attack a mysterious woman in the printing room. The whole thing turns out to be the work of the ghost of the Planet’s original printer’s assistant, who loves the newspaper and refuses to see it destroyed by Waxman. In the end, Edge is convinced that the paper is too important to turn over to a profiteering scum merchant like Waxman, marking one of the few instances in comic book history of Morgan Edge demonstrating something like integrity.

Marv Wolfman and Joe Staton are responsible for this one, and it’s pretty good. This is from 1982, that era when the Superman comics as a whole were kind of stale, but this was a different sort of story. Superman wasn’t quite the hero in this one, facing a supernatural threat where he was confused as anybody else, but the story holds up the ideals of the character very well. I also really like Staton’s Frankenstein Monster – it’s a nice design that is more evocative of the original Mary Shelley novel than the more popular movie rendition, and it really works well for the character here.

In addition to the creepy content, I’m also going to read some of the recent Superman comics today – it’s been a couple of weeks, and I’ve got several of them built up. Action Comics #1091 continues Mark Waid’s Superboy story with Sam Lane trying to capture young Clark. He escapes easily, but the realization that the military is after him leaves Clark rattled, especially since he was sent there by Captain Comet. When he confronts him, Comet tells Clark he knew that Lane would try to catch him and he wanted to see how Superboy would handle a problem he couldn’t simply punch. Clark soon realizes there’s more going on than Adam Blake is telling him. I said an issue or two ago that I hoped Mark Waid wasn’t taking the route of turning Captain Comet, one of DC’s longest running heroes (maybe never an A-list hero, but still a hero) into a villain. The reveal in this issue is really well-planned, and the final pages between Superboy and Captain Comet are magnificent. It’s perfectly in character for both of them, and it’s wonderful to see a story where a Clark this young starts learning the lessons that will make him the greatest hero of them all. 

Dan Slott and Rafael Albuquerque (with Mike Norton this time) continue their story in Superman Unlimited #6. A visit to the Kryptonite-rich country of El Cadero to retrieve a Kryptonian sunstone runs into some problems as Clark’s lead suit is ripped open, exposing him to the incredible amount of Kryptonite radiation permeating the country. At that moment, of course, the Kobra operatives choose to take action. This is the sixth issue, the half-year mark of the title, which is traditionally where the first trade paperback collection will end. That makes it a decent time to take stock of where the series as a whole is going. Slott has set up a really interesting status quo, with a potentially hostile nation having control of the largest Kryptonite stockpile on the planet, Superman discovering a new power, and of course, the return of the Supermobile. The last page also is extremely promising, setting up future storylines for a couple of characters who have been underutilized lately. I’m hoping the second half of this title’s first year is as good as its first, because it’s been a strong addition to the Superman family of titles.

Waid is back for Batman/Superman: World’s Finest #44. Superman and Batman decide to send Robin (Dick Grayson – remember, this series is set in the past) to investigate a company that may have ties to LexCorp. Concerned about his safety, though, they ask Supergirl – who hasn’t held the highest opinion of Robin since their disastrous and hilarious date back in issue #12 of this series, to keep an eye on him from a distance. When the facility they’re in turns out to be experimenting with a synthetic Kryptonite, the fight gets a lot harder, and funnier. I absolutely love the antagonistic attraction Waid laces into the interactions of these two characters. It’s a funny dynamic to play up that’s pretty unique in pairings between the Superman and Batman families. I hope, at some point, we get to see Waid write a contemporary story with the two of them to see how the grown-up Nightwing and Supergirl get along these days. 

Sun., Oct. 26

Comics: Superman’s Pal Jimmy Olsen #142-143, Krypto: The Last Dog of Krypton #5, Superman: The Kryptonite Spectrum #3, Supergirl Vol. 8 #6, Justice League Red #3, New History of the DC Universe #4

Notes: More monsterly fun begins today with Superman’s Pal Jimmy Olsen #142, part of Jack Kirby’s run, in which Jimmy and Supes meet “The Man From Transilvane!” A vampire called Dragorin casts his spell on Laura Conway, secretary of Jimmy and Clark’s boss, Morgan Edge. When she passes out in the office, they quickly discover her vampiric affliction, and Dragorin appears to interrogate her about her previous employer, Dabney Donovan. Jimmy and Clark go to investigate Donovan’s old lab, where they face off with a werewolf, causing Clark to duck out and Superman to take his place. Together, they figure out that Dragorin is seeking information about a cemetery called Bloodmoor. They track Dragolin to Bloodmoor, where they find his secret – the miniature planet Transilvane, buried beneath his mausoleum! The story continues in issue #143, where we learn that Donovan created the entire planet, complete with its monster-like inhabitants, as one of his experiments. They find Dragorin in what looks like a coffin, but Superman realizes they’re more like decompression chambers, helping them make the transition from Transilvane to Earth. The monsters put Superman in a torture device, hoping to force him to reveal Donovan’s whereabouts. Unfortunately for them, Superman doesn’t know, and also, he’s Superman, so the torture device isn’t all that effective. Donovan’s machines are about to unleash a “Genocide Spray,” cleansing Transilvane’s surface of all life to prepare it for new experiments. Superman manages to stop the spray and send the Transilvanians back home. Together, he and Jimmy figure out that the beings from Transilvane were “copiers” – creatures of a fluid atomic base that transformed into monstrous forms because Donovan flooded their planet with images from horror movies. Superman decides to give them a more peaceful world, and they switch the movie in Donovan’s machine to Oklahoma

There’s a reason they called Jack Kirby the King of Comics, and I suppose that reason is that no other man on Earth could have gotten away with starting a story by showing a vampire attacking a secretary and ending it by having Superman convert the entire population of a miniature planet into devotees of musical theatre. Kirby had no hesitation to take wild swings, and the more I read of his Jimmy Olsen run, the more convinced I am that this series showcased that better than anything else. Still, for all the fun I’ve had so far this week, I’ve seen relatively few legitimate monsters. There was a robot wrapped up like a mummy, an actor in Frankenstein makeup, kids turned into monsters by Mxy-magic, Jimmy turned into a wolfman without losing his inherent Jimmytude…and now this alien that’s kinda like a vampire. I feel the need for REAL monsters. Fortunately, I’ve got a few more comics lined up that may understand the assignment a little better.

Halfway through the Saints/Buccaneers football game, I decided that if I was going to cry this afternoon it should be for a GOOD reason, so I picked up Krypto: The Last Dog of Krypton #5. The final issue of Ryan North and Mike Norton’s miniseries is just as flawless as the first four issues as Krypto, still wandering, stumbles upon a family in trouble. Remembering some of the hardships he’s endured since coming to Earth, he comes to their rescue, and then something miraculous happens.

This is, simply put, a beautiful comic book. North has a pipeline right to the heart of the reader, tapping into emotion that greatly outstrips any other comic on the market right now. His Krypto never says a word, but nevertheless proves over and over again what kind of hero he truly is. Norton, meanwhile, is putting forth his A-game in every panel, filling Krypto’s canine face with courage and emotion. 

This is the best miniseries of 2025. I’m putting it out there right now. It’s perfect. 

Of course, Superman: The Kryptonite Spectrum may be a close second. The third issue of W. Maxwell Prince and Martin Morazzo’s Black Label series starts with a Superman who has been reduced to a teenager after exposure to a new kind of Cobalt Kryptonite, so the Justice League places him in the custody of one of the few people who can relate to what he’s going through: Billy Batson. As Batman tries to seek a cure to the Cobalt K’s effects, he stumbles upon a surprising revelation about the Rainbow Kryptonite in his possession. Billy and Clark, meanwhile, decide to visit a local amusement park that turns out to be a trap set by their respective foes, Dr. Sivana and the Toyman. Hilarity ensues.

Well, not “hilarity,” actually, but “existential drama ensues” doesn’t have the same ring to it. Prince layers his story with the same kind of deep questions and introspective moments that have made Ice Cream Man such a hit, but at the same time, respecting the characters and crafting a tone that feels kind of like the Silver Age taken a bit more seriously. It’s All Star Superman played for drama. And all of that is a good thing.

Sophie Campbell’s Supergirl #6 give us a brand-new Halloween tale. Kara is being plagued by bad dreams about her own past: her time as a Red Lantern, the time she was manipulated by Darkseid, and her own death in Crisis on Infinite Earths. As her friends try to figure out what’s wrong with her, Supergirl faces a demonic being called Nightflame who claims to be a facet of Kara’s own personality. It’s a quick, self-contained story, but there’s a lot to like about it. Campbell reflects a lot of elements of Supergirl’s past that seem to be intended to help differentiate which of her stories and versions are still in continuity these days (in addition to the previous stories I mentioned, her father’s tenure as a Cyborg Superman and the epic events of Woman of Tomorrow are both referenced). I have to wonder if DC disseminated Mark Waid’s notes for The New History of the DC Universe to its writers as they were coming in, because Campbell works hard to reflect the reality that miniseries has given us. But it doesn’t just show us the tough times in Supergirl’s past – it’s a story about a girl who has confronted her own demons and is working past them. For the most part, this series has been pretty lighthearted, but Supergirl is a character who has endured an awful lot of trauma (arguably much more than her cousin) and Campbell isn’t shying away from showing that. 

Nightflame, by the way, is yet another Character from Supergirl’s past, and the cover is even an homage to her prior appearance from Adventure Comics #421. You’ve gotta appreciate the attention to detail.

The mystery deepens in Justice League Red #3. As Cyborg and Green Lantern try to save Red Canary from the Church of Blood, Power Girl confronts Red Tornado over the “gift” he offered her at the end of last issue. Red Tornado is starting to come apart – he’s afraid he’s losing his humanity and, at the same time, using his algorithm to try to predict future catastrophic events that his newly-assembled strike force is intended to prevent. But there’s one future – one REALLY bad future – that he’s got his eye on, and this issue he tells us what he’s going to need the team to do. I like the premise here, of Red Tornado putting together a red ops – um, black ops – team that does jobs he can’t divulge to the rest of the Justice League. I just hope writer Saladin Ahmed can pull it off without permanent damage to the character. I suppose it’ll all come down to how the rest of this miniseries shakes out. 

Mark Waid finishes up his romp through the multiverse with New History of the DC Universe #4, with Barry Allen bringing us from the events of Blackest Night right up to the most recent events in the DCU. I’m a little surprised that he didn’t try to touch upon the Legion of Super-Heroes more, but I suppose that’s being saved for the regular comics. I did like how the notes at the end touch upon virtually all of the many potential futures of the DC Universe. There are a lot of great characters out there, and it would be kind of a shame to decanonize any of them. The book works well in terms of trying to explain the reason behind the assorted contradictions of DC history, if not explaining the contradictions themselves. By the end of it all, I feel like we have a solid foundation and understanding of just what stories matter, with a real pathway to the future. I’m going to have to go back at some point and read these four issues (and the extensive notes in the end) in one fell swoop. 

Mon., Oct. 27

Comics: Superman #344, Action Comics #577, Superman Vol. 2 #180, Batgirl Vol. 3 #14 (Supergirl guest appearance), DC KO #1, Titans Vol. 4 #28 (Cameo), 29 (Guest-Appearance, Jonathan Kent). Superman Vol. 6 #31

Notes: There was more blood-sucking goodness to be had in Superman #344 from 1980, “The Monsters Among Us” by Paul Levitz and Curt Swan. Lois and Clark are sent to cover a seance at an old castle that is intended to summon the spirit of mystic Roland Randall on the 50th anniversary of his death. The medium, a blind woman named Cassandra Craft, tells Clark that she senses an “inner strength” to him, something he quickly denies. When the seance begins, Cassandra cries out and faints, waking up to say that Randall’s spirit is terrified of something. Clark spots two figures in the storm raging outside and ducks away so Superman can investigate. The two shapes burst into the room, appearing as Dracula and the Frankenstein monster, and they’re after Cassandra. After a quick battle with Superman the monsters escape, vowing to return. The next day, after a bizarre vignette where the Frankenstein monster steals some cakes from a bakery truck and briefly tousles with Superman, they return to the castle seeking Cassandra. He manages to fight them off, setting the creature on fire and creating a miniature sun with a hydrogen balloon to cripple Dracula. With the monsters out for the count, the Phantom Stranger appears out of nowhere and spirits them away.

No, really, that’s how it ends. No explanation, no rationalization, not even a “to be continued.” Dracula, at least, says something like “Not again!” but that doesn’t actually tell us ANYTHING. On the one hand, I’m glad that Superman actually had the monsters beaten already by the time the deus ex machina showed up, but on the other hand, what the hell, Paul Levitz? A good story with a very frustrating finale.

In Action Comics #577 by Keith Giffen and Robert Loren Fleming, Superman faces off with “Caitiff, the first vampire!” The Metropolis Center for Disease Control reports a number of “suspicious deaths.” Seeing a news report promising footage of what’s going on, a creature named Caitiff decides to stop it from airing again on the evening news, which means he’s going to target the WGBS anchor, Clark Kent. Clark, meanwhile, is reluctant to show the footage, which he believes to be the work of a vampire. (Isn’t it refreshing, by the way, that in most of these stories Clark doesn’t waste any time with the whole “vampires aren’t real” nonsense? The man is an alien, his best friend is an Amazon goddess, he frequently does battle with a pint-sized wizard from the fifth dimension – vampire skepticism would be absolutely absurd in the DC Universe.) Caitiff attacks Clark on the air but, as a vampire, his image doesn’t transmit over the broadcast, so he’s visible to the people in the studio. He vanishes into mist and Clark – as Superman – takes after him, further exacerbating the indigestion his frequent disappearances cause his director, Josh Coyne. Superman inhales the mist that makes up the vampire, but Caitiff attacks him psychically, stirring up feelings of immense loneliness and causing Superman to black out long enough for him to escape. He tracks the vampire to a subterranean lair full of desiccated skeletons. At first Superman is horrified, believing them to be Caitiff’s victims, but Caitiff reveals that these are the remains of his own family, his own people, who were exterminated by humans over the years, Catiff is the last of them. He slips away and Superman is left to pity the creature who, like Superman, is the last of his kind.

This is a dark tale, and really genuinely sad. It evokes the feeling of some of the great monster movies like The Wolfman or the original Frankenstein, where the creature comes across less as a demon and more like a victim of circumstance. Caitiff seems to have no true malice within him, only a well-justified fear of humans and their actions towards his kind. The panel where he talks about how human scientists dissected his own child is particularly chilling. This works very well as a sad meditation on humanity, which is something you often get out of good monster stories. 

Superman faced a Lord of Darkness yet again in 2002, in Superman #180 by Jeph Loeb, Geoff Johns, and Ian Churchill. Lois, Clark, and Jimmy visit the home of the mysterious Count Rominoff “somewhere in eastern Europe.” Rominoff, an admirer of Lois’s work, has invited them to his castle where he promises a rare interview in light of the recent annexation of a nearby country by General Zod. That night, Lois is roused from her slumber and she roams the grounds, where Superman appears just in time to save her from a werewolf attack, then the appearance of a vampire. She passes out and wakes up in the morning with no memory of the late night excursion, which has Clark understandably worried. That night, as Rominoff’s thrall Elizabeth goes after Jimmy, Rominoff is revealed to be Dracula himself and clashes with Superman over Lois. Dracula reveals that he invited Lois specifically because he wanted to lure Superman to his castle. He uses his magic to hypnotize Superman and bites him, only to find himself suddenly in agonizing pain. 

Remember what a vampire’s main weakness is? That’s right, the sun. 

Remember Superman’s power source? That’s right. THE SUN.

Biting Superman turns out to be like biting into a solar battery. Dracula howls in pain and disintegrates, and Superman snaps out of it none the worse for the experience. Jimmy, meanwhile, has just managed to escape Elizabeth, but as the Planet staff goes home, we see that Elizabeth has found a new home of her own amongst the Creature Commandos. 

The interesting thing about this is that, despite feeling like a mostly one-off story, it’s highly intertwined with plots that were running through the books at the time. The Zod thing is the most obvious part, but we also see that Lois is still bitter at Clark for choosing to save Wonder Woman’s life over that of Lois’s father during the recent Our Worlds at War crossover, and that friction between them persists throughout the issue. On the other hand, even though Superman doesn’t actually “beat” Dracula through his own agency, I absolutely LOVE the way Loeb wraps up the conflict. Connecting Superman’s solar cells to Dracula’s fatal weakness is the sort of little bit of cleverness that makes a story far more enjoyable to me. I’m sure that, in the 23 years since this story was written, Superman MUST have faced another vampire, but I’m not sure if this has come up again. I know it didn’t during the DC Vs. Vampires series, but that’s an Elseworlds. I want to believe this is a canon vampire immunity for the main line. 

One last Super-family/Dracula clash came interestingly, in Batgirl #14 from 2010. This issue was part of Bryan Q. Miller’s excellent, underrated Batgirl run, which starred Stephanie Brown and was derailed by the New 52 reboot the following year. But one of the running subplots he had was a friendship between Stephanie and Supergirl. I really enjoyed that, and it’s a shame that they haven’t touched upon it again since Stephanie came back from comic book oblivion a few years ago. In “Terror in the 3rd Dimension,” Kara drops by Gotham City to have a girls’ night with Stephanie. Kara, who was still written as being new to Earth at the time, is in love with Stephanie’s relatively “normal” life, living with her mom and attending college, and she’s hoping to share in some of those experiences. They wind up deciding to take in a 3-D revival of a vampire movie. As they’re watching the film, an experiment at the campus super collider (of COURSE they have a super collider on a college campus in Gotham City) causes several Bela Lugosi-style Draculas to leap from the screen and terrorize the crowd. Batgirl and Supergirl find that the lab’s experiments in “hard light” force fields lasted one second, creating 24 Draculas – one for each frame of the film that played during that second. One of the science students who was behind the experiments gives them a set of control rods that will destabilize them if they, y’know, stake the Draculas through the heart. 

It’s the sort of premise that’s so ridiculous that only works if the story KNOWS it’s ridiculous and refuses to take itself seriously. Fortunately, that’s a perfect description of Miller’s run on this book. Sure, it’s a Batman-family book, and sometimes it got dark, but Stephanie herself was kind of the antidote to that. It came out of the time when Bruce Wayne was believed to be dead and Dick Grayson took over as Batman, and the books as a whole were consumed with darkness. This title specifically, and her friendship with Supergirl in particular, made this feel like a light in that darkness. You’ve probably seen Mike Maihack’s delightful Supergirl/Batgirl comics online (how DC has yet to commission this man to do a graphic novel is beyond me). Although that’s the Barbara Gordon Batgirl instead of Stephanie, it’s got a similar tone to this book, and the relationship between our two heroines is lovely. Somebody pass this issue over to Sophie Campbell – I want this dynamic back. 

DC’s latest crossover event has also begun, and it’s time to play a little catch-up on DC KO. The time-tossed heroes from the Omega Act special have come with dire news. Darkseid has placed a “Heart of Apokalips” at the center of Earth, something that will overrun the planet with Omega Energy and give Darkseid the power to reshape reality as he wishes. The only hope is for one of the Justice League to take it first – and the only way to get through it is through personal combat with one another, for reasons that writer Scott Snyder explains much better than I can here. Is it a comic book-y type of excuse to have a bunch of heroes fight each other? Heck no! Because the bad guys find out about it and sneak their way into the tournament, so it’s a comic book-y type of excuse to have a bunch of heroes AND villains fight each other!

That’s snarky, I know, because it’s all a little convoluted, but that doesn’t mean I didn’t enjoy it. Snyder does a really good job of selling the stakes and having the heroes prepare to do battle with each other without it seeming out of character. There are even some nice surprises in this one, including one character who doesn’t make it into the first round of the contest, something that’s going to surprise everyone. So far so good.

The spin-offs are hitting as well. In Titans #28, the Titans are tasked with evacuating Earth, assisted by Jonathan Kent. Superman #31, meanwhile, is not only tying into the crossover, but seriously paying off the assorted storylines that have been going on in this title since DC All-In started. Before leaving for the KO tournament, Superman consults the simulation of Jor-El at the Fortress of Solitude for any knowledge Krypton may have had about Darkseid and the Omega Energy. Failing that, he helps coordinate LexCorp’s resources – along with Brainiac’s miniaturization tech – to help facilitate the evacuation of Earth. After he leaves, Lois isn’t satisfied and makes her way to the Fortress to interview Jor-El herself. Her conversation with the Kryptonian archives brings unexpected fruit, and a surprise visitor to the Fortress turns everything on its head. It’s always nice, during these crossover events, when it feels as though the story has been planned out. Ever since the original Crisis on Infinite Earths, events have been plagued by “red skies” crossovers – issues with the event labelling but nothing to do with the story except the color of the sky to indicate something big is happening elsewhere. This feels like the opposite of that – a comic that has told its own story very well, but at the same time, contributes to the overall crossover AND uses it to extend its own storylines. It’s great stuff. 

Tues., Oct. 28

Comics: DC’s Zatannic Panic (Cameo), DCU Halloween Special #1 (2008), Taste of Justice #15 (Starring Jimmy Olsen)

Notes: Let’s close off this week with some seasonal stuff, starting with the annual DC Halloween special. This year, the marketing people who come up with the titles for these things continue to earn their paycheck with Zatannic Panic, which – shockingly – has no stories starring anyone from the Superman family. Superman DOES make a brief appearance in the delightful Ambush Bug story that serves as a nice meta-commentary on the Halloween special as a whole, but that ain’t enough for me. So I dipped back into the DC Infinity archives and pulled out the 2008 DCU Halloween Special, a title that would last for three years, then fade away before the annual specials returned in the Rebirth era with a different wild title each year. (My favorite, by the way, is still the 2021 special, Are You Afraid of Darkseid?)

The 2008 special – hosted Cryptkeeper-style by the late Ralph and Sue Dibney – starts off with a Superman story. In “Deadline: Halloween” by Mike Johnson and Tony Shasteen, Clark is working late after the Daily Planet Halloween party, where Perry warns Clark to take it easy before he ends up like “Old Man McCampbell,” an old reporter who died before finishing his last story. Clark hears some odd noises, and when he investigates, he finds himself facing what appear to be ghosts of some of his greatest enemies. After getting knocked around a little, a ghostly Lex Luthor pulls him into a framed newspaper, which changes to a picture of Clark with the headline “Reporter Missing.” With him tapped in the paper, the ghost of McCampbell appears and commandeers Clark’s computer to finally finish his last story. Clark awakens at his computer, believing he finished his story in his sleep, then goes home where he greets a trio of trick-or-treaters dressed like Batman who mock Clark’s fake-looking Superman costume. 

The nature of these specials sometimes works against the stories being told. I feel like there’s a good story here, something that would have worked well in a longer tale, but in seven pages there’s not enough buildup, not enough development of the McCampbell ghost to really feel like we’ve got a satisfying payoff. Looks like I will, yet again, have to seek some Super Halloween content elsewhere. 

Animated Short: Krypto Saves the Day: Halloween Havoc

Notes: The second of the new DC Studios Krypto shorts just happens to be Halloween-themed, and even though it dropped a few weeks ago, I held off on watching it until this week so I could include it as a seasonally-appropriate addition to the blog. Halloween Havoc, written and directed by David Gemmill, in this one Clark Kent (dressed as Frankenstein) realizes he’s running low on Halloween candy and leaves Krypto in charge while he goes out to get more. This turns out to be a drastic mistake as Krypto is almost immediately distracted by a black cat and goes, once again, on a citywide chase trying to get his quarry, causing havoc (hey, I bet THAT’S where the title comes from!) and potentially ruining Halloween for children everywhere in the process.

Like the first short, “School Bus Scuffle,” this one is really cute and clever. The gags land and there are even a couple of Easter Eggs for DC Comics fans who are paying attention. The final punchline is perfect, and even helped to answer a concern I found myself thinking about as the short went on. And special mention has to go to musical composer Paul Fraser, who I imagine was given the instructions “Make it sound like The Munsters, but not enough to get sued.”

After two chase scene shorts, though, I’m very curious about the other two that haven’t dropped yet. Will they go in a different direction next time, or is Krypto going to be DC Studios’ answer to Tom and Jerry, every episode being a chaotic and futile effort to get his quarry before realizing the error of his ways and proving himself to be a good boy at the very end?

Hope you’ve enjoyed “Superman Meets the Monsters” week, friends. There are still three days left in October as I write this, but the next blog isn’t scheduled to be posted until Nov. 5, so I’m not going to do any more Halloween focus – although you may still get bits and pieces. Hope you all have a fun, safe, and (dare I say it?) SUPER Halloween! 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. You can join in the Kryptonian Konversation every day in the Year of Superman Facebook Group!

Year of Superman Week 41: Superman’s Darkest Hours

Our descent into darkness continues. Last week, we spent some time in the earliest days of some of Superman’s most dastardly foes, and also the Prankster. This week we’re shifting the focus to Superman himself, looking at Superman’s darkest hours. These are going to be some of the hardest, toughest, most heartbreaking moments the Man of Steel ever went through. Not surprisingly, there aren’t really a lot of early stories here. In the Golden and Silver Ages, the formula of the stories didn’t really allow for the kind of darkness I’m examining. The formula insisted that the heroes always won and the villains got their comeuppance. And to be fair, even in the stories we’re about to talk about, the world didn’t end. Well, except for the one time that it did.

These are all in-continuity stories, by the way. I’m not doing Elseworlds or alternate realities, because that’s a little too easy. There are MUCH darker stories in some of those worlds, because writers sometimes see that Elseworlds label as a license to blow everything up. But I don’t feel bad about excluding them either, because for the most part, I find those ultra-bleak Elseworlds fairly forgettable. And the ones that AREN’T forgettable…well, I’ve either already covered them or I have plans for them somewhere else before the year is out.

And as always, you can check out earlier blogs in the Year of Superman Archive!

Wed., Oct. 8

Comics: “The Supergirl Saga,” Superman Vol. 2 #21, Adventures of Superman #444, Superman Vol. 2 #22

Notes: We all know that, after the death of Supergirl in Crisis on Infinite Earths and John Byrne’s Man of Steel reboot, the edict from DC Comics was that there were to be no other Kryptonians – Superman was the only one. They even had to do a whole story with the Legion of Super-Heroes involving a pocket universe to explain how Superboy had been a member of the team when, in the main comics, we were told that Superboy never existed. As he was preparing his departure from the Superman titles in 1988, John Byrne gave us a story that played with these ideas and reverberated with the title – and the character – for a very long time.

In Superman #21, Superman finds himself being trailed in the air by a mysterious pursuer. After some midair showmanship, he manages to catch the person who’s been chasing him, shocked to find a woman wearing a variation of his costume. The girl changes her face and turns into Lana Lang, who tells her her powers are different from his, and that they were given to her by Lex Luthor. When he tells her that Luthor is a criminal, Super-Lana gets confused and attacks him with a telekinetic blast. The battle takes them to Lana’s farm in Smallville, where Superman finds the REAL Lana and his parents tied up in the basement. Superman pieces together that this is the Lana from the pocket dimension he once visited with the Legion, and shows her his Metropolis and its version of Lex Luthor to help clear her mind. Slowly she remembers where she came from, and tells Superman that it’s been ten years since he visited her world, even though for him it’s only been a few months. She brings him back to her universe where he meets their greatest hero, the redheaded super-scientist Lex Luthor, who needs Superman’s help to prevent the end of the world. 

Shocking stuff in here for the time, although it’s hard to divorce the story from what we now know about the Matrix Supergirl and what happens in this universe. She – and the reader – truly believe she’s that world’s Lana Lang, which makes the story all the sadder in the telling. This issue is also interesting to me personally, in how it ties in to other comics I’ve read recently. Considering the brutal way Lana was treated in Superman #2, her appearance is a real shock before the truth is revealed. And in a subplot, Jimmy Olsen is keen to go to Ireland to continue investigating the mystery of the Silver Banshee, whom we read about just last week. I like these little unplanned moments of synchronicity in my reading, it helps me feel like the whole life of Superman is more of a rich tapestry rather than a hodgepodge of random pieces being thrown together. 

The story continues in Adventures of Superman #444, which is neat because this is technically BEFORE the “Triangle Era” in which all three (and later four, and even five) Superman titles were tied together into a neat little serial, although that concept would come soon and really began here. This issue he’s joined by penciler and co-plotter Jerry Ordway for a story that begins with Lex, Pete Ross, and Super-Lana showing him the graves of the Kents of the parallel reality. That’s only the beginning of how bad things are, though, as we soon learn that in this universe Smallville is encased in a force-field, protecting it from the devastation that has destroyed the rest of Earth. 

We get a more detailed retelling of how the Time Trapper created the Pocket Universe here, all as part of his trap for the Legion, and clipping out every planet that had intelligent life except for the two he needed: Earth and Krypton. This means that there were no extraterrestrial heroes – no Green Lanterns, no Hawkman, and so forth – nor did the Trapper allow for the origins that created the rest of Earth’s protectors. In this world, the late Superboy was the ONLY superhero. Lex came to Smallville believing he’d found a cure for Kryptonite poisoning, only to learn that Superboy was gone. Pete and Lana took Lex to Superboy’s lab, where he discovered a device that allowed him to communicate with a trio of Kryptonians trapped in what one of them calls the “Survival Zone.” Believing he’s found heroes to replace Superboy, Luthor frees them only to learn that General Zod, Quex-Ul, and Zaora were no heroes at all. Zod declared himself King of the World and, for the next ten years, the Kryptonians brought death and devastation to anyone who opposed them. 

Luthor built a resistance base in Smallville and found a way to give Lana powers, but despite that, it wasn’t enough. Hope seemed lost until he found a way to our dimension and our Superman, sending Lana to him for help. At the same time, though, the Kryptonians tired of individual battles and bored straight to the core of the Earth, blasting the atmosphere off the planet. The only life left is the Kryptonians themselves and those under Luthor’s Smallville dome. At the end of the issue, Superman stands with the battered resistance, ready to do anything to stop the terror of Zod.

This is, in essence, an issue-long infodump. It works, it tells us everything we need to know, and it gives us a bit more of this world (including a trio of would-be freedom fighters named Bruce Wayne, Hal Jordan, and Oliver Queen). The plot doesn’t really advance much, though, which makes this feel like kind of an anomaly in this quick three-part story. This is definitely the kind of story that, were it being told today, would take up at least a six-issue miniseries and a dozen spin-off one-shots showing what the other denizens of Earth-Pocket were up to during the Great Zod War. These little time capsules fascinate me.

John Byrne’s Superman run ends with issue #22 and one of the most shocking covers you could hope to see: Superman wearing an executioner’s mask and opening up a box of Kryptonite. The story starts after a time skip, where Superman is standing in the ruins of Smallville on a planet with almost life. A flashback shows us the final, pitched battle between the resistance and the Kryptonians, who made quick work of most of them and destroy Smallville station. They roast Supergirl into a blob of protomatter, and Lex sends Superman on a desperate quest to the ruins of Superboy’s lab in Smallville. Quex-Ul attacks and Superman is reminded that the Trapper made these other Kryptonians more powerful than he is. But he finds his goal in the rubble – a canister of Gold Kryptonite that takes away Quex-Ul’s powers, then he does the same to Zod and Zaora. He finds Luthor dying in the rubble, where he explains that Supergirl isn’t really Lana Lang, but a protoplasmic Matrix that he programmed in the hopes of luring her to this universe. He dies expressing his regret that he didn’t use the Kryptonite sooner. 

Then we get one of the most controversial scenes in Superman history. He returns to the powerless villains, but Zod is still defiant, boasting that he will find a way to restore their powers and make their way to Superman’s world and repeat their holocaust. And so, to prevent such a thing, Superman opens a canister of Green Kryptonite and kills them. He finds the burned Matrix being in the rubble and brings her to his universe, to his Smallville, hoping that once again his parents can save the last survivor of a dead world. 

This book was shocking as hell when it was published, and it’s a hot button topic even now. Superman killed three people, and not in self-defense. I am firmly, steadfastly in the camp of believing that Superman does not kill. However, I also believe that this story is exactly WHY he should not kill. He doesn’t do it out of anger or malice, but because he sees no other option. And doing so tortures him. Byrne draws so much pain in a panel with a single tear, and at the end of the issue you’re left with the feeling that Superman would never be the same. In fact, he wasn’t for some time. The trauma of what he experienced would lead him to develop a split personality and eventually exile himself from Earth for a time, in one of the first truly protracted storylines of the proto-Triangle Era. 

What’s more, and I KNOW I’m gonna piss off some people when I say this, I think this issue justifies the Man of Steel movie. In that film (in case you hadn’t heard) Superman kills Zod in combat. A lot of people were upset about that, and rightly so. But just because a story choice upsets you doesn’t make it the wrong choice. Superman is not a killer, but I think that by doing it ONCE, you SOLIDIFY the fact that it’s wrong for him. It is a pain that nearly destroyed him in the comics, and a pain he can never bring himself to repeat. The films tried to play it the same way. While there are other things about the Snyder movies that I’m willing to debate, I never had an objection to that particular story choice. And the REASON I never objected to that moment of darkness is because I already knew about the darkness from “The Supergirl Saga.”

Thur., Oct. 9

Comic: Adventures of Superman #474, Jon Kent: This Internship is My Kryptonite #14, Batman: Gotham By Gaslight-A League For Justice #3 (Team Member)

Notes: Our tour through the most painful parts of Superman’s past continues with Adventures of Superman #474, a Dan Jurgens story called “Face to Face With Yesterday.” It’s a story that shows us one of the worst moments of Clark Kent’s young life and, paradoxically, it’s also one of my favorite Superman stories of them all.

The story begins on a snow-blanketed New Year’s Eve as Superman returns to Smallville, not to visit his parents, but so that Clark Kent can be at Lowell County Hospital for a bleak, tragic evening. Clark is there to visit a patient named Scott Brubaker, but the head nurse at the desk isn’t happy to see him at all. In fact, as she tells a younger colleague, Clark Kent is one of the people who was involved with the tragedy that caused Scott’s condition in the first place. He enters the hospital room where Scott’s parents are keeping a lonely vigil. They’re upset at first, believing that Clark is there for a story, but Clark assures them that he’s only there to say goodbye. 

In flashback, we see ten years in the past, when Clark and Scott – both members of the Smallville High football team – begin to forge a friendship that was bridging the divide between the kids who live in town and farm kids like Clark and Pete Ross. Scott join Clark, Pete, and Lana Lang for a New Year’s Eve party where alcohol is flowing freely. Although reluctant to do so, Clark and his friends join in the drinking. At the end of the night, Scott volunteers to drive the farm kids home, despite having more booze in him than anyone else. The inevitable happens – Scott veers in front of an 18-wheeler and his car smashes into a tree. Clark, naturally unhurt, pulls Lana and Pete from the wreckage, but Scott is too far gone, and has been in a coma ever since. 

Back in the present, Scott’s parents have convinced the courts to allow them to pull the plug on their son, having spent a decade in a vegetative state. Clark tells Scott’s parents that he blames himself, that he should have taken the wheel instead, and the Brubakers try to assuage his guilt. After all, Scott’s dad says, Clark had been drinking that night too.

This is what we call dramatic irony, folks. You see, even though Clark’s powers hadn’t kicked in yet, the reader knows fully well that even at 18 he was immune to the effects of alcohol and he was stone-cold sober. And Clark knows it too. As he talks to Scott’s parents, he realizes just how profound that night was on the rest of his life, setting him on a course to always – ALWAYS – do the right thing. He says goodbye and leaves. On the way out of the hospital, he overhears a couple planning to get into their car, a wine bottle in their hands, clearly drunk. But before they can drive away, they realize that somehow, in the midst of a blizzard, their tires have melted into the pavement.

On TV, a story like this would be what they call a “very special episode.” It’s when a character – usually, but not exclusively teenager – is faced with a moral dilemma and the viewer is supposed to infer the correct behavior. And these stories are often pretty schmaltzy. But this comic never felt that way to me. It wasn’t preachy, it wasn’t like some sort of stale Public Service Announcement, despite its very clear statement about drunk driving. Instead, it felt like it was giving us a missing piece of Superman’s life.

Allow me to explain. Unlike most superheroes – Batman, Spider-Man, the Punisher – Superman has no tragic inciting incident in his past. Oh sure, there’s the whole “my planet exploded” thing, but that happened in his infancy. It’s not an event that he remembers, not the thing that compels him to do good. Even in continuities where the Kents are dead before he becomes Superman, those deaths are almost always natural and don’t have a direct relationship to the moral core of the Man of Steel. (Their parenting sure does, but not their deaths.) And to be fair, Superman doesn’t exactly need a tragic backstory either. It is enough – certainly SHOULD be enough – to have a hero who does the right thing simply because it’s the right thing to do.

That said, while I don’t think this story is necessary, and it hasn’t become an ingrained part of the character’s backstory like the deaths of the Waynes or Ben Parker, it does help very much to humanize Clark Kent. He’s Superman, yeah, but before that he was a kid. Before that he made a stupid decision that thousands of other kids have made, and like far too many of them, a price was paid for that decision. 

I dunno, maybe part of the reason I still think this story is so profound is because I’m a high school teacher. I spend my entire day around other people the same age that Clark Kent was in this story, and I have known more than one in my years who was the victim of a stupid choice like the ones Clark and Scott made. So it’s important to me. It matters to me. And in an odd way, it also does something for the character that we saw in the “Supergirl Saga.” It shows us the consequences of a choice, and how it indelibly etches into the soul of a man determined to never let it happen again.  

Fri., Oct. 10

Comic: Superman Vol. 2 #84, 85

Notes: During Villain Debut Week I wrote about the Toyman, and how he was always a relatively minor villain – annoying, but not particularly violent or dangerous. That changed in Superman #84 from 1993, in what was one of the darkest Superman stories I’d ever read. The Toyman has established a lair beneath the streets of Metropolis and he’s begun kidnapping children whose parents he believes are “bad.” His mind has completely snapped, and he believes that by imprisoning these children in his subterranean dungeon he is somehow protecting them from a harsh, cruel world. At the same time Clark – still fresh from his recent resurrection in the “Reign of the Supermen,” – is enjoying life by taking Lois off to Paris for an evening. As the two of them are in Europe, Cat Grant takes her son Adam to a Halloween party where he’s lured away by a promise of a room full of video games. The Toyman brings Adam to his lair, “rescuing” him from his “sick, embarrassing lush of a mother.” But Adam proves to be more willful and defiant than his other captives, and when tries to free the other children, the Toyman decides that he can’t risk Adam telling people about his lair. When Lois and Clark return the next morning, they are horrified at the news that Adam’s body has been identified. 

The next three weekly issues of the Superman titles were a short storyline called “Spilled Blood,” in which Superman battled a new version of Bloodsport, among others. Although the Adam story remained an undercurrent, it wasn’t resolved until Superman #85 the following month. Cat approaches Superman in the street, outraged that he hasn’t caught the Toyman yet (the whole “Spilled Blood” thing kept him busy), and he begs her to find help for herself while he seeks the killer. More bodies have been found, and Superman manages to trace the Toyman to the harbor. The once-whimsical villain has gone completely off the deep end, wallowing in an oversized crib and having conversations with his invisible “Mommy,” Norman Bates-style. Superman bursts into the lair in anger, but when he sees how pathetic the Toyman has become, he takes pity on him, capturing him even as the Toyman destroys his own lair.

The story of his capture is told in flashback, though, cutting back to the present, where we see Cat sneaking a gun into the police station where Toyman is being held. Throughout the story, Cat’s running narration shows us the pain, grief, and rage she’s caged up, ready to unleash on her son’s murderer. As the Toyman rebukes Cat, calling her a bad mother and saying she raised a bad boy, she pulls her gun on him. He is defiant at first, until “Mommy” tells him that she really means it, and he’s reduced to pathetic groveling. When Cat pulls the trigger, though, a flag with the word “bang” on it pops out. Superman shows up, telling her she could be in a lot of trouble if he were to tell the police what she did, but Cat walks off, trying to find a way to live her life alone.

Even in 1993, when this story came out, I recognized it as being one of the darkest, bleakest Superman stories I’d ever read. I’m not sure who had the idea of turning the Toyman into a child-murderer or what the hopes of editorial were…was it an attempt to make a “darker,” “grittier” villain out of somebody who had long been a joke? Was it done in the hopes of giving Superman a more grounded, realistic foe than the likes of Doomsday or Brainiac? Or was it just Dan Jurgens feeling a compulsion to show a story where Superman’s power wasn’t enough? Regardless of the impetus behind it, the story that disturbed me when I was young absolutely slices through my guts when I read it now as a parent, with my own son about the same age as Adam Grant. I don’t want to, but I can’t help but think about how I would feel in Cat’s position, what I would do…and the truth is I don’t know. I don’t WANT to know. It’s a nightmare the likes of which I can’t even imagine.

Compared to THIS Toyman…give me Doomsday. Give me the Cyborg. Give me Darkseid. But don’t ever give me what happened to Cat Grant. 

Sat., Oct. 11

Graphic Novel: Superman: Sacrifice, collecting Superman Vol. 2 #218-220, Adventures of Superman #642-643, Action Comics #829, Wonder Woman Vol. 2 #219-220

Notes: By 2005, the DC Universe was gearing up for a change. A lot of storylines that had been running in assorted titles turned out to be setting pieces in place for the upcoming Infinite Crisis event: the Rock of Eternity was destroyed, sending magic into disarray; Batman’s paranoia led him to create a satellite monitoring system called Brother Eye; and Maxwell Lord had been revealed as the leader of Checkmate, a spy agency that he’d turned into an anti-metahuman organization. His machinations when Ted Kord, the Blue Beetle, discovered that Max had stolen Brother Eye, so Max killed him. In the Superman titles, things had been growing appreciably darker for some time, and the four-part “Sacrifice” storyline was the point that led him into the crossover event. 

The graphic novel picks up before the events of the crossover proper, with Superman #218. Superman’s old foe Blackrock is murdered by a new villain who wants to steal the rock that gives him his power. Blackrock 2.0 turns out to be more dangerous, laying waste to a large section of Metropolis before Superman is able to take him out with a heavy application of heat vision. The public sentiment, however, has been turning against superheroes for some time, and the sheer display of power necessary for Superman to take Blackrock down leaves people terrified of him, fleeing from what they perceive as his ferocity. 

It gets worse in Part 1 of “Sacrifice” proper, from Superman #219. Following the destruction of the Fortress of Solitude (which happened back in “For Tomorrow”) Superman built a new Fortress in South America. “Sacrifice” begins with him waking up in the new Fortress with blood on his hands. In flashback, he remembers Brainiac in the Daily Planet office with Lois. Clark barges in, but the alien is gone. He tracks down Brainiac, but finds that he’s captured Perry, Lana, Jimmy, and Lois. Superman is forced to watch as Brainiac murders those closest to him and, in a rage, he decides to break his most sacred vow and kill his foe. The flashback ends as he looks at the blood on his hands and realizes it’s human – it can’t be Brainiac’s. 

And that’s when the Justice League arrives, demanding answers.

In Action #829, J’onn J’onzz visits Lois – who is very much not dead – to ask for her help, given Superman’s recent “erratic” behavior. At the Fortress, meanwhile, the Flash, Green Lantern, and Black Canary are seeking answers. Superman again remembers the encounter at the Planet office, but this time it isn’t Brainiac with Lois – it’s Darkseid. Again, his enemy has Lois captive, and he forces Superman into personal combat…combat that ends with Lois’s death. Back in the Fortress, Black Canary tells Superman to examine the blood on his hands to see who it REALLY belongs to. In horror, they go to the Justice League Watchtower to see his true victim – Batman, who has been beaten within an inch of his life.

In Adventures #642, as Batman fights for his life, the League shows Superman surveillance footage of how he nearly killed Batman, stopped only at the last second by Wonder Woman. Superman’s memories have changed again – he remembers the fight, but this time it was Ruin he battled. J’onn theorizes that someone has planted some sort of psychotic episode into Superman’s mind. Bringing Wonder Woman with him, the two of them delve into Superman’s psyche and find evidence that Superman is being manipulated by Maxwell Lord. Max has damaged Superman’s mind, using the very mental barriers Superman placed in his own mind after he killed the Phantom Zone criminals. As they plan how to contain him, Max’s conditioning kicks in again: Superman suddenly turns paranoid and attacks the League, fighting through them while believing he’s searching for Max. Diana goes after him, finding Max in his hideaway and learning that his control over Superman appears to be complete.

“Sacrifice” ends in Wonder Woman #219, one of the most controversial comics of the era. Max uses his mind control powers to make Superman believe he’s watching Doomsday kill Lois, revealing he’s spent years subtly manipulating Superman, implanting tendrils of paranoia and terror. He has Superman attack Diana, believing her to be Doomsday. The battle is fierce and global, but she manages to distract him and get back to Max, tying him in her lasso and forcing him to release Superman. Max taunts her, saying that she can’t keep him in her lasso forever, and eventually he’ll set Superman loose again. Diana tells Max – under the power of the Lasso of Truth – to tell her how to free Superman from his control. Max’s answer is simple: “Kill me.”

And she does. 

Although that was the end of the issues branded “Sacrifice,” the story wasn’t over. It continues a second later in Wonder Woman #220. Superman is horrified when he realizes what Diana has done, but before he can say anything a pair of disasters in different parts of the world call the two of them apart. As if that weren’t bad enough, when she goes to see Batman and he discovers what she’s done, he tells her to “Get out.” The fallout continued in Adventures of Superman #643 – we see the two issues of Wonder Woman from Clark’s perspective: his imagined fight with Doomsday, watching him kill Lois and countless others, then waking up from a nightmare just in time to watch Diana, his best friend, snap Max’s neck without a hint of remorse. Like Diana, he’s called away, and like Diana, he checks on Bruce. And while he doesn’t tell Superman to go away, his reception is almost as cold. Superman returns to Lois, broken, unsure what to do.

The graphic novel wraps up with Superman #220, in which Superman and Superboy team up to take on the Eradicator, but that issue really has very little to do with the rest of the story and I suspect it was only included because they weren’t sure where else to put it in the assorted paperbacks collecting the stories running up to Infinite Crisis. That’s what this is really about, after all. The conceit behind Infinite Crisis would eventually turn out to be that Alex Luthor of Earth-3, Superman of Earth-2, and Superboy of Earth-Prime had been watching the prime DC Universe ever since the end of the original Crisis on Infinite Earths, and seeing how dark the world had become, Luthor decided to rewrite it. As such the stories before that were intended to amplify that darkness. Batman’s creation of a global spy satellite was enough to put him on everyone’s naughty list, but “Sacrifice” served to shove a wedge between all three members of DC’s Trinity, with Diana’s actions being condemned by both Bruce and Clark, Clark refusing to trust Bruce because of the aforementioned Brother Eye, and Bruce deciding that neither of the other two had gone far enough. Taken in and of themselves, these stories are all hard and bleak. As part of the larger tapestry, though, it really works well. I liked Infinite Crisis at the time and I still enjoy it. And I agreed with the main thesis – the DC universe HAD gotten too dark, and I was happy that the story ended with rays of hope, a promise that the universe would grow better again. The sad thing is that the DC creators themselves seemed to forget that. After a promising start, the stories again took a turn for the darker, and brightness didn’t really start to return until DC Rebirth in 2016. Even then it’s had its ups and downs since then. I’m glad to say that, at the moment, it feels like we’re in an upswing. 

Sun., Oct. 12

Comics: Superman: The Man of Steel #16, Superman Vol. 2 #72

Notes: I’ve got a quickie today, the two-part “Crisis at Hand” from 1992 (which may well be the shortest “Crisis” DC ever published). This story hearkens back to some of Superman’s earliest Golden Age stories when Clark’s superhearing picks up the sounds of a man beating a woman. He’s shocked to realize that the assault is happening in his own apartment building – his neighbors Gary and Andrea Johnson. He bursts into the apartment and stops Gary from whipping his wife with a belt, but when the police arrive, Andrea defends her husband and asks the police to throw Superman out. The next morning Clark relates to Lois a story from early in his career, a nice recreation of the infamous “wife-beater” scene from Action Comics #1, when he stopped a similar crime. Louise Simonson and Jon Bogdanove extend the scene, though, showing Clark talking to his father later and questioning if he did the right thing. With the police unable to intervene unless Andrea is willing to press charges, part one of the story ends with Clark clutching his hands over his ears, helpless as he listens to Gary battering his wife yet again.

Part two came in Superman #72 by Dan Jurgens and Brad Vancata. Clark turns to Jonathan for counsel once again, then Lois, telling her the story of how the “wife-beater” episode ENDED all those years ago. Not long after Superman stopped the man from hitting his wife, Clark Kent got sent to cover his first murder case for the Planet only to find that the victim was the woman he’d just saved. When an enraged Superman tracked down the husband, he blamed Superman for not killing him when he stopped him the first time. The absurdity of the situation has resonated with Clark ever since, and he knows that this isn’t a situation Superman can solve. When he and Lois get back to his apartment, though, they hear crashes in the Johnson apartment. Although Clark tries to stay out of it, Lois refuses to do so. They burst in and Andrea tells Gary to leave. Lois stays with Andrea, giving her the number of a woman’s shelter and urging her to seek help (which she does), while Superman winds up finding Gary on a bridge and talks him out of committing suicide, taking him to get the help HE needs as well.

Like “Face to Face With Yesterday,” this story has the earmarks of the “very special episode,” although here it has the added element of it being a story about Superman having to face the fact that there are some problems he can’t solve. In the end, though, it’s a very human story, and as harsh as it is (especially the scene at the murder victim’s funeral, when the killer’s mother begs Superman to spare her son) it ends with an element of hope. As the best Superman stories always should. 

Mon., Oct. 13

Graphic Novel: Superman: Brainiac (Collects Action Comics #866-870)

Notes: The Geoff Johns/Gary Frank era of Action Comics wasn’t a particularly bleak one, although it did bring us to a heartbreaking conclusion at the end of the five-part Brainiac story, which begins with a flashback to Krypton. Before the destruction of the planet, we see General Zod and his army battling against an invading Skull-shaped spacecraft that seals the city of Kandor in a bottle and miniaturizes it. From there, we shift to the present day Daily Planet, where a few familiar faces are returning to the fold: boorish sports editor Steve Lombard and Cat Grant, who seems to have got down a rabbit hole of reinventing herself for the worse since the death of her son (even reaching the point of throwing herself at the now-married Clark Kent as she used to in the days before he and Lois got together). The conversation is interrupted by the incursion of a Brainiac drone into Metropolis. Superman fights it off with relative ease, but a message is sent to the Skullship in space, where we learn that Brainiac is seeking Kryptonians.

In part two, Johns does a little bit of continuity welding. Y’see, over the years Brainiac had taken on a LOT of forms – alien invader, human possessed by an outside force, robot, etc. Supergirl (who remembers pre-destruction Krypton) tells us that all of these versions are different “probes” created by the REAL Brainiac, and that no one has ever encountered his true form before. On Krypton Brainiac basically became a planetwide boogeyman after Kandor’s abduction, terrifying everyone. After a conversation with the world’s greatest dad, Clark takes a ship into space, planning to bring the fight to Brainiac for once. He finds him attacking yet another world, but is unable to stop him from destroying the sun of an inhabited planet, killing everyone there, and taking Superman captive.

Superman wakes up in Part Three, in the midst of the Skullship surrounded by other aliens in suspended animation, as well as shrunken cities…including Kandor. That’s when Brainiac attacks, of course. And he’s set his sights on Earth. Supergirl shows up at the Planet office, looking for Clark, and is with Lois when the shadow of Brainiac’s ship appears in the sky over Metropolis. In Part Four, Supergirl tries to fight the drones on Earth as Superman battles Brainiac in his ship. Superman manages to make contact with Kandor, including Supergirl’s parents, Zor-El and Allura, but Brainiac has the upper hand. He manages to reduce Metropolis to one of his bottle cities and fires a probe into the sky. On Earth, Jonathan and Martha Kent watch as the probe arcs towards the sun, ready to destroy it just like Brainiac did to the sun of Krypton.

In the final chapter, Superman faces Brainiac as Supergirl races through space to stop the probe. The battle falls to Earth, where Superman manages to disable Brainiac. But as he sets out to restore Kandor to full size, Brainiac sends a probe to strike at Superman’s heart: Smallville. The probe attacks the Kent farm, and Jonathan just barely manages to pull Martha away before the barn is destroyed. Their joy is short-lived, though, as the exertion triggers a heart attack. Superman hears his mother screaming from the other side of the world and races to Smallville just as Jonathan Kent dies.

Generally speaking, I prefer the continuities in which Jonathan and Martha Kent are alive for our adult Superman. There are too few positive portrayals of parents in superhero fiction (or fiction in general, for that matter), and having arguably the two greatest parents in history alive and available gave an added dimension to Superman. It’s probably my favorite single element that John Byrne brought to the table in 1986, and I was elated when Doomsday Clock finally made it clear that, in the DC Rebirth continuity, both Kent parents were alive again (they were both dead in the New 52 era).

All that said, none of those personal feelings of mine take away from the gut punch that Johns delivers at the end of this storyline. The death of a parent is one of the most horrible and most inevitable parts of life (I speak from experience here, friends), and it’s something we’d never really watched Clark Kent deal with before. In Action Comics #1, the Kents were already dead before Clark went to Metropolis, his mourning done away with in a single panel. Although they were considerably fleshed out in the years following via the Superboy comics, there’d never really been a story where we saw Clark Kent grapple with the loss. I also appreciate how Johns accomplished it. Having Jonathan’s death be natural – a heart attack, in most of the continuities where his death is explicitly portrayed – is a good reminder for the character that for all his power, there are some things that even a Superman cannot fight. On the other hand, having that heart attack brought on by an act of heroism is beautifully fitting for the man who raised Superman, and makes his loss all the more tragic.

Up until those last few pages, this story wouldn’t have made the cut for “Superman’s Darkest Hours” week. Most of it is good, but standard for the time. In fact, there are even several bits of light – a lot of humor surrounding Cat Grant and Steve Lombard, Johns and Gary Frank really hammering home their love and inspiration from the Christopher Reeve films, and a particularly inspiring bit with Supergirl where her cousin tells her that it’s okay to be afraid, and that reminder giving her the courage to overcome that same fear and save her adopted world. But no matter how great the victory, how incredible the triumph, the loss at the end makes for a moment that deserves a place in the worst moments of anybody’s life.

Tues., Oct. 14

Comics: Superman/Batman #26

Notes: The last stop on our tour of Superman’s darkest hours comics not from the dark moment itself, but more from its aftermath. Every comic book fan knows that a crisis-level event will, of course, include casualties. And we also know that these casualties, more often than not, turn out to be temporary. Still, if written well, even a comic book death can have an emotional impact. Such was the case with the death of Conner Kent, Superboy, in Infinite Crisis. But that’s not the moment I want to look at today – I want to delve into the aftermath, from Superman/Batman #26. This, frankly, is a comic book with a backstory even more heartbreaking than what’s on the page. Jeph Loeb, who had been the writer of this title since its inception, lost his son Sam to cancer. This book was made in his honor, packaging a plot that Sam himself had written with pages scripted and drawn by 26 of the biggest names in comics – Geoff Johns, Jim Lee, Tim Sale, Brad Meltzer, Mike Kunkel, and several others. It’s an all-star lineup that came together for the sake of a young man who left the world entirely too soon.

The story is packaged as Robin (Tim Drake) telling a story of one grand adventure he had with his best friend, who has recently died. Superboy and Robin are tasked with finding the missing Toyman – not Winslow Schott, but the 13-year-old whiz kid named Hiro Okumura who had straddled the line between villain and hero and, at this time, was making gadgets and vehicles for Batman. Superman and Batman know that Hiro is on the edge, and they hope the influence of Robin and Superboy will help keep him on the side of the angels. They arrive at his lair, which seems to have been broken into, and are immediately confronted by the original Toyman, claiming he’s taken care of the pretender. Robin quickly figures out, though, that the Winslow they’re talking to is a robot. The pair battle their way through a series of environments with robot duplicates of their friends and foes, the whole thing feeling like a real-life video game, until they finally find Hiro himself at the heart of it, manipulating the whole thing. When confronted about why he would do such a thing, Robin proves his detective prowess by intuiting that Hiro, simply, is lonely, and he wanted to have fun with some friends. The two of them invite Hiro to hang out with them sometime.

It’s a simple story, really. In any other context, it would be a one-off throwaway – fun, but not particularly memorable. But the circumstances behind its creation and framing story of Robin, in tears, remembering his friend make the entire thing heart-wrenching. 

Jeph Loeb takes things one step further, though, with a back-up in which he reteams with his Superman For All Seasons partner Tim Sale to tell “Sam’s Story.” This one, narrated by Jonathan Kent, takes us back to Clark Kent’s school days in Smallville, hanging out with his friends Lana and Pete. But the focus is on neither of them, but on a heretofore unmentioned classmate of Clark’s called – of course – Sam. Sam was the the kid who could make Clark Kent laugh, made him happy in a way that was enough to sometimes even make him forget just how different he was from everybody else. But when Sam starts showing up to school sick – on crutches, losing his hair – and joking it off, Clark’s X-Ray vision immediately spots the culprit: a horrific dark spot in Sam’s bones. When Clark asks Sam what he can do, Sam’s reply is “Be my pal.” 

On the day that Sam dies, Clark runs. He runs halfway through the night, finally coming home at 3 am and sitting on the porch with his father, asking “Why?” The story ends with a note written by Sam (Loeb) that feels like the kind of creed a Superman should live by.

When I read this story now, I imagine myself in Jonathan’s role, holding my own son and trying to help him work through his own grief. It hasn’t happened yet, thankfully, but it’s one of those inevitabilities of life. We all know it happens eventually. The one thing I can’t image, though, is being in the place of Jeph Loeb, writing this story as a eulogy for his own son. I can’t imagine it, but I admire him, for taking what must have been his worst nightmare and turning it into something sad and sweet and lovely. 

Whoo. Despite the theme I went with this week, I didn’t really expect to finish off the blog with tears in my eyes, but that just goes to show you how powerful this issue actually was. Next week, paradoxically, will be a little less sad, although probably even darker. For the last few years there’s been a real push in the media to tell stories of a “bad” Superman, whether that’s in an Elseworlds-type story featuring Clark Kent or in other universes with a character that the writer is using as a Superman stand-in. Next week we’re gonna look at some of THOSE, examining their characters and what makes them so dark, and compare them to the real Man of Steel. See you in seven days for “Superman Gone Wrong!” 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. You can join in the Kryptonian Konversation every day in the Year of Superman Facebook Group!

Geek Punditry #124: Compact These!

A little over a month ago, I talked to you guys about Compact Comics, DC Comics’ incredibly well-received new publishing initiative, in which some of their most popular and well-known graphic novels have been reprinted in smaller volumes, about the same size as a modern paperback novel, for the deliciously new reader-friendly price point of $9.99. The first ten books DC released in this format all sold out and went back for additional printings, and a second wave of titles has been announced for later this year. As with the first wave, the new titles are a mix of perennial bestsellers, books with current media tie-ins, and a few offbeat titles that aren’t their usual superhero fare, but may well snare readers who want something different.

I applaud this initiative. I’m up for anything that gets more people reading comic books, and based on the success of this series so far, it seems like it’s doing the trick. But that doesn’t mean that ONLY the smash hits deserve the Compact Comics treatment. DC’s got a history going back 90 years, and in those nine decades they’ve turned out a lot of books that may not be immediately recognizable, but at the same time, are fully deserving of finding a new audience. So DC – I know you’re listening to me, I can hear you breathing – this week in Geek Punditry I’m going to give you some suggestions for a few titles that I think are worthy of inclusion and should be given the utmost consideration when the time comes to select round three of Compact Comics.

The Kents

Look, everybody knows I’m going to have at least ONE Superman-related suggestion, so why don’t we just get it out of the way early, shall we? The Kents was a 12-issue miniseries from 1997 and 1998, written by John Ostrander with art by Tim Truman (issues #1-8) and Tom Mandrake (issues #9-12).  In this series, Jonathan Kent uncovers a series of diaries, letters, and artifacts from the mid 1800s and, sharing them with his son, the two of them piece together an epic story about the history of the family that would give Earth her greatest hero. 

“Ah, who cares about the Kent family, Blake?” some of you may say. Well…people who are into the likes of Unforgiven, perhaps. Or True Grit. Or John Ford’s Stagecoach. Because The Kents isn’t a superhero story at all – it’s an epic western. In three acts, the story tells the saga of the Kent family before, during, and after the Civil War. There’s a bitter, harrowing tale of brother against brother played out against the backdrop of the American west, and in this story we not only see the seeds of righteousness and nobility that would one day so profoundly inform who Clark Kent is, but also the struggles, heartache, and betrayals that the family had to endure to build that foundation. I’ve loved this series since it first came out, and although it’s been reprinted once or twice over the years, it doesn’t look like there’s been a new edition of this book since 2012. That’s entirely too long, and it’s time it got back in the spotlight.

Camelot 3000

Speaking of 12-issue miniseries that have been out of print for over a decade, let’s talk about Camelot 3000. This science fiction/fantasy series by Mike W. Barr and Brian Bolland came out from 1982 to 1984, and it tells the story of a future where King Arthur has returned to Great Britain, as the prophecy foretold. In this distant future of the year 3000, the world has been divided up into four gargantuan autocratic countries, all bickering and fighting amongst one another, and completely oblivious to a greater threat from beyond the Earth. Arthur, resurrected, has to find the reincarnations of his knights and prepare them for battle.

This is a fantastic book, showcasing Bolland’s pencils even before he sharpened them to the point where he became the artist behind Watchmen, and the story very neatly mirrors the original Arthurian legend. Barr supposedly got the inspiration for the story while taking a college course on Arthur, and the work he put into shaping this world is really remarkable. He doesn’t just re-tell the original story, but weaves in certain themes, showing just how timeless they are. The Lancelot/Guinevere story is still hanging over everyone’s heads, and the new take on Tristan and Isolde is way ahead of its time. It’s also an important book, historically speaking – DC’s first maxi-series created for the direct market only, their first time experimenting with a new format, and the first time future superstar Bolland would do full stories for an American publisher.

But most importantly, it’s just a good comic that modern audiences haven’t all had an opportunity to experience yet, and it’s an experience they frankly deserve.  

Batman: Robin Ascendant

This doesn’t actually exist. I mean, the stories exist, but this particular collection of them, to my knowledge, has not been made…but damn it, it should be. Batman, as you may have heard, has gone through a Robin or two in his time, and for a lot of us, the definitive Robin is Tim Drake. I love Dick Grayson as much as anybody, but he’s far more interesting as Nightwing than he ever was as Robin. Tim Drake, on the other hand, is probably the best Robin there’s been. Batman himself has acknowledged that Tim will be a better detective than he is some day, and he’s also the only one of the main Robins that has never particularly harbored a desire to become Batman. He stepped into the role after the death of Jason Todd (who, of course, got better), during a period where Batman was being consumed with self-doubt and anger, and it seemed like the Dark Knight was going to go far, far darker than ever before. Tim  deduced the original Robin’s identity, and from there, it was easy enough to determine that Batman was Bruce Wayne, so he arrived on Bruce’s doorstep not because he wanted to be a superhero, but because he knew that Batman is better with a Robin.

The story in which this is told was called “A Lonely Place of Dying,” by Marv Wolfman, George Perez, and Jim Aparo, and while it has been collected many times, it’s only five issues long. (Batman #440-442 and New Titans #60-61) One of the few legitimate complaints I’ve heard anyone have about any of the Compact Comics is that certain ones – specifically the ones that reprint original graphic novels like Joker or Wonder Woman: Earth One – are too short compared to the ones that squeeze in a hefty 12 issues worth of content. So in order to combat this volume having the same problem, I propose a bundle of sorts, combining this story with two shorter, subsequent ones. Bruce didn’t make Tim a Robin immediately, dedicating himself to training the boy so as not to repeat the mistakes of Jason Todd, and there were a few good Tim stories before he put on the costume again. In “Rite of Passage,” from Detective Comics #618-620 (by Alan Grant and Norm Breyfogle), Tim’s parents are kidnapped by a villain called the Obeah Man, leading to a tragedy that would shape Tim dramatically. I would include that, then cap off the book with “Identity Crisis” from Batman #455-457 (Grant and Breyfogle again). Here, Tim is grappling with the events of “Rite of Passage,” struggling with the legacy of the two previous Robins looming over him, and is grounded while Batman sets out to take on the Scarecrow. But Tim figures out that Batman is walking into a trap, and realizes that he’s the hero’s only hope. 

When you put these three stories together, you’ve got a nice chronology of Tim Drake, leading up to him officially taking the mantle on the final page. And you’d get 11 issues of content, which is perfectly in keeping with the size of the better-received Compact Comics.

Tales of the Green Lantern Corps

One of the first Green Lantern stories I ever read – thanks to some comics given to me by my Uncle Todd – was the three-issue Tales of the Green Lantern Corps miniseries from 1981 by Mike W. Barr, Len Wein, and Joe Staton. In this truly epic story, all 3600 members of the Corps are called together to face the most dire of threats – their ancient enemy Krona has returned. Krona, a twisted member of the same race that eventually became the Guardians of the Universe, has forged an alliance with Nekron, a god of Death, and is planning to rend a hole between the worlds of the living and the dead, beginning with the destruction of the Corps’ central power battery on Oa. The Corps only has one charge remaining – a mere 24 hours to save the universe.

This is an incredible storyline – wide-reaching and eventful, that showcases not only Hal Jordan, but so many other Lanterns. Classics like Katma Tui and Tomar-Re show up, little-known GLs like Charlie Vicker make an appearance, and we get the debut of Arisia, who would go on to be a major player in the series. Furthermore, elements from this story would be used decades later in Geoff Johns’s Blackest Night, another awesome story that should get the Compact Comics treatment.

The only problem is all of this universe-spanning action takes place in only three issues, and, like I said, that just ain’t enough to satisfy Compact Comics reader. Fortunately, DC has already provided us with a solution. Tales of the Green Lantern Corps was not only the title of this miniseries, but also the banner under which solo tales of Green Lanterns from beyond the Earth appeared as back-up stories in the main comic for years. There were also three annual specials using this title with the same concept: short stories of various GLs. Some of those were amazing, such as the introduction of the bizarre and delightful Rot Lop Fan from Tales of the Green Lantern Corps Annual #3 (story by Alan Moore and Bill Willingham). Once you’ve included the three issue miniseries, it would be quite simple to cherry pick the best of the other Tales and build up enough of a collection to make a suitable Compact Comics volume.

Legion of Super-Heroes: The Great Darkness Saga

The Legion of Super-Heroes is one of DC’s greatest properties, and yet somehow it gets less respect and love than so many. It deserves more, and showcasing one of its crowning achievements in The Great Darkness Saga would be a way to show them off to a new audience. In this one, the heroes of the 30th Century find themselves coming into conflict with bizarre, shadowed figures who turn out to be corrupt clones of heroes from the past. The race to discover the truth about these threats leads to a collision with the characters of Jack Kirby’s Fourth World, finally bringing the Legion into conflict with the embodiment of evil in the DC Universe: Darkseid himself. The story was a smash hit when it was first published in the early 80s, and was credited with making Legion one of the best-selling comics in America for a while. It showcases virtually every character who was or had ever been a member of the Legion, as well as drawing in many of their allies like the Legion of Substitute Heroes and the Wanderers. If you’re looking for a showcase of everything the 30th Century had to offer, this is the book to read.

The main storyline is, again, somewhat short, running in Legion of Super-Heroes #290-294. However, there was a long buildup before the main story began, and previous collections have included material going back to issue #286 and their first annual, with an epilogue of sorts appearing in the third annual. And if you really want to link it to the greater DCU, years later there was another side-story that connected to it in issue #32 of Booster Gold, a series in which the time-travelling hero often found himself stumbling into classic DC storylines. There’s certainly enough to collect a full-size volume here.  

Ambush Bug

My final suggestion is probably my most off-the-wall, but I will defend it vigorously. For the last few years DC Comics has been trying to turn Harley Quinn into their answer to Deadpool, with the sort of fourth-wall breaking shenanigans he’s known for. With all due respect to the creators who have been involved in those stories, that’s a mistake. Harley became a hit character on her own merit, and changing who she is to fit some other character’s template is foolish, especially since they’ve already got a much better candidate: Ambush Bug.

Ambush Bug, created by Paul Kupperberg and Keith Giffen, is (supposedly) Irwin Schwab, a schlub who found an alien super suit that gave him the ability to teleport. Schwab is also ludicrously insane and a wholly unreliable narrator, making everything we know about him (including his real name, his origin, and his rivalry with the alien sock Argh!yle) suspect at best. Who or whatever Ambush Bug really is, he first showed up as an antagonist in DC Comics Presents #52, running afoul of Superman and the Doom Patrol. He came back a few issues later, causing problems for Superman and the Legion of Substitute Heroes, then decided to try becoming a hero after an encounter with Supergirl in her own comic. (He initially mistook Supergirl for her cousin. He’s that crazy.) Co-creator Keith Giffen and his writing partner Robert Loren Fleming soon started to run with the character, having him show up in three issues of Action Comics (where he quickly realized that Superman looked exactly like Clark Kent – he’s that crazy) before he got popular enough to get miniseries and specials all his own.

Ambush Bug was breaking the fourth wall before Harley, before Deadpool, even before John Byrne’s She-Hulk raised such a thing to an art form. He is fully aware of the fact that he’s a comic book character, and he was proficient in meta humor long before it became popular. His stories are bizarre, surrealistic, and utterly bonkers, and they’re a lot of fun because of that. Unfortunately, since the passing of Giffen, there really hasn’t been anybody else who has a great hold on the character and he doesn’t appear much these days. I’m sure it’s only a matter of time before somebody tries to bring him back, and when that happens, I hope they find creators who have just the right blend of humor and irreverence to do him justice. 

In the meantime, though, we can grease the wheels for his return with the Compact Comics treatment. Ambush Bug Vol. 1 should include his early appearances in DC Comics Presents, Action Comics, and Supergirl, as well as his first four-issue miniseries from 1985, and the Ambush Bug Stocking Stuffer Christmas special. Once that first volume is a sales juggernaut (as all my suggestions clearly would be) they could follow it up with Vol. 2, collecting the Son of Ambush Bug five-issue miniseries from 1986, the Ambush Bug Nothing Special from 1992, and the six-issue revival miniseries Ambush Bug: Year None from 2008. 

There you go, DC. I know the books for Compact Comics series two have already been chosen, so consider these six suggestions the first half of a wave three. I’m sure you can figure out the rest of that wave yourselves. You guys are pretty good at this too. 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. He’s also started putting his LitReel videos on TikTok. He hopes you all appreciate the fact that he got to the end of this without talking about Captain Carrot. That wasn’t easy, people. 

Geek Punditry #98: Playing in the Kitchen Sink

I’ve never been much of a video gamer. Oh sure, I’ve played SOME, but the last time I owned a console was when my parents gave my brother, sister, and me a Sega Genesis for Christmas one year, to give you an idea of how long it’s been since I had regular access to any platforms. Still, I live in the year 2024, so even though I don’t PLAY video games, I get constantly bombarded with the advertising for them and have a basic knowledge of what at least the most popular ones are. Because of that basic awareness, there was a moment not that long ago where I felt a bit of an urge to get into a new game: when I heard about Multiversus. This is a video game that draws characters from dozens of properties owned by Warner Bros, including characters from Looney Tunes, Scooby-Doo, Rick and Morty, Steven Universe, Adventure Time, Game of Thrones, and of course, the DC Universe. A fighting game in and of itself doesn’t really appeal to me, but…a game where I can pit Superman against Bugs Bunny or Tom and Jerry? Where the Powerpuff Girls can take on Jason Voorhees or Beetlejuice? Where Gizmo from Gremlins can face off against Agent Smith from The Matrix

It’s like being a kid again.

And did I mention the Iron Giant? Did I mention the Iron Freaking Giant?

I didn’t play a ton of video games as a kid, but I DID have a lot of action figures, and while some kids are meticulous about keeping the different lines of figures separate, I always mashed mine together. I saw no contradiction in having my G.I. Joes interact with the Masters of the Universe even though, relative to Duke and Snake-Eyes, He-Man and his crew were giants with a serious thyroid problem. And although there was no way Lion-O from Thundercats could actually fit inside and ride Optimus Prime, that didn’t stop me from PRETENDING he could as they rushed off to tackle Darth Vader and his army of B-level DC and Marvel villains culled from the Super Powers and Secret Wars lines. (Side note: a personal dream of mine would be to begin a collection of those superhero figures from my youth. I don’t need them in the packaging or in mint condition, but I at least need them to have all the limbs and, when appropriate, capes. There was also a short-lived line based on Archie Comics’ Mighty Crusaders that I would like to include. Christmas is coming up, people.)

In a way, I think this is even why I like certain modern toy lines. Things like Funko Pops take characters from virtually any franchise you can imagine and recreate them in the same style and the same scale, something I would have been all over as a child. Even LEGO has appeal for that same reason, although LEGO’s appeal obviously goes much further.

Anyway, Multiversus seems to run with this idea in the same way that I would have when I was a kid, and although I still haven’t (and probably will not) play the game, I AM reading the comic book miniseries based on it, Multiversus: Collision Detected, written by Bryan Q. Miller with art by Jon Sommariva and covers by Dan Mora, who is perhaps my favorite artist working in comics today. The comic is fun and wild, with the characters from the different universes all spilling into the DCU as the Justice League tries to make sense of what’s going on. It gets really crazy when the bad guys show up, including the Wicked Witch of the West from The Wizard of Oz and, wildest of all, The Nothing from The Neverending Story. Obviously there was never a “Nothing” action figure back in the day, but you better believe this is the kind of story I would weave on the living room floor with mountains of figures from every conceivable IP of the 80s battling it out with one another.

“Yeah, a collision of FUN!”
“For the last time, Stuart, stop pitching taglines.”

There is a certain thrill that comes with combining characters that we don’t normally see together. Comic books do it all the time, with crossovers between different publishers and different universes. Marvel and DC just last month released the first of two giant omnibus hardcovers collecting most of their crossovers to date, a hefty volume that’s a testament to the fact that geeks like me love stuff like this. How would these characters who should never meet react to one another? Would they fight? Would they get along? Would they team up? Would they fall in love?

Considering the love lives of their respective mentors, only having an impermeable dimensional barrier between them is practically a win.

For some reason that last one is often a sticking point in crossovers. There’s a certain segment of the population that thinks that the best love story Tim Drake (the third Robin) ever had happened in the pages of the DC Vs. Marvel crossover, when he and the X-Men’s junior member Jubilee fell for each other in a tragically doomed romance that had to end when their universes were separated again. In the 90s, Valiant Comics and Image Comics based their Deathmate crossover on the fact that their nigh-omnipotent characters Solar and Void met and came together, causing their universes to merge. 

Other crossovers are based on how ridiculous the idea may be. Archie Meets the Punisher is a real comic that happened because their respective publishers recognized that the two properties couldn’t be more different from one another, but somehow turned into a story that was not only entertaining, but respectful of BOTH very diverse universes. Then there was the Star Trek/X-Men crossover, a story that you will NEVER convince me wasn’t conceived entirely around the page where Nurse Chapel calls for “Dr. McCoy” and both Leonard “Bones” McCoy of the USS Enterprise and Henry “Beast” McCoy of the X-Men answer at the same time, then look at one another incredulously.

“My work here is done.”
“Lobdell, we need 47 more pages.”
“I already wrote the only one that matters.”

I think this mashup madness is the main reason I’m still playing one of the few mobile games I play, Disney Magic Kingdoms. It’s an idle game, where you build up your theme park by adding rides and concession stands and the like, but the real appeal to me is the ability to “collect” characters from various Disney-owned properties, including not only the classic Disney characters and the films of the Disney animated canon, but also the characters from Pixar, the Muppets, Indiana Jones, and Star Wars. Earlier this year they started adding properties from the franchises they acquired in their absorption of 20th Century Fox as well, beginning with the heroes of the Ice Age movies. While I don’t expect them to add EVERY IP in their catalog (it’s hard to imagine the Xenomorph from Aliens running around outside Dumbo’s Flying Elephants), I’m really surprised that they have not yet started including Marvel characters, but I also suspect it’s only a matter of time.

Marvel is slowly starting to take advantage of their corporate parentage as well. They’ve done crossovers where the Predator has fought Wolverine and Black Panther, and another where the Avengers deal with Aliens. Less likely but more fun, we’ve had a series of one-shots casting the Disney heroes as the Marvel superheroes. So far we’ve gotten Donald Duck as Wolverine and Thor, and upcoming specials will give us Minnie Mouse as Captain Marvel and the Fab Four (Mickey, Minnie, Donald, and Goofy) as Marvel’s Fantastic Four. They’ve also taken their popular “What If?” comic book and released an Aliens miniseries based on an alternate universe where Carter Burke, Paul Reiser’s character from Aliens, survived. And as a curious note, the comic book is co-written by Paul Reiser himself. No further miniseries have been announced yet, but I thought the Aliens comic was really entertaining, so I wouldn’t be surprised if we start seeing more “What If?”s based on Marvel’s corporate siblings like Predator, Planet of the Apes, or Star Wars either. 

Got my fingers crossed for “What if Goofy Became the Punisher.”

(That joke is WAY darker when you realize it has to be Goofy because, canonically, he’s the only father in the group.)

We don’t get these sort of “everything but the kitchen sink” crossovers much on TV or in the movies, though. Oh sure, we get the occasional crossover like Godzilla Vs. Kong, Freddy Vs. Jason, or Kramer Vs. Kramer, but real multi-universe mashups are kind of rare. I think it’s part of the reason that we all loved Who Framed Roger Rabbit? so much. Yeah, it’s a great movie, but it’s also the only place, canonically, where we’ve ever seen Mickey Mouse and Bugs Bunny together, or Donald Duck face off against Daffy Duck. The film also included Droopy Dog, Betty Boop, Woody Woodpecker, and a real Who’s Who of cartoon stars of the 30s and 40s – and as those are still the greatest cartoon stars of all time, we loved it. Wreck-It Ralph would do the same thing with video game characters, and the Toy Story films did a lot of that with the classic playthings of our youth, and yeah, we love them for it.

Eat your heart out, “DeNiro and Pacino in Heat.”

And of course, let’s not forget the greatest crossover event of all time, 1990’s Cartoon All-Stars to the Rescue, which combined the forces of the Smurfs, the Muppet Babies, Alvin and the Chipmunks, Garfield, Winnie-the-Pooh, Alf, the Looney Tunes, Slimer from The Real Ghostbusters, and Huey, Dewey, and Louie from Ducktales in a half-hour anti-drug special that’s so bizarre you have to imagine that they were actually ON drugs while making it. (This is a real special, people. Don’t take my word for it, you can watch it on YouTube.)

And yet, even THAT has a certain weird charm to it. 

It’s important to remember that the people who make cartoons, movies, comic books, and video games, were once children as well – at least, until they are all replaced by AI – and as such they enjoyed throwing their toys together just as much as we did. That’s why I’m digging the Multiversus comic, why I’m reading the “What If” specials in which the Disney stars become Marvel heroes. It’s not because I’m looking for something huge, something life-changing, something of great profundity.

It’s just fun.

And honestly, guys, shouldn’t that be enough?

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. If you’ve played Multiversus, he’s got a question for you: have they overpowered Shaggy in deference to his status as a meme? Because honestly, that would be kinda cool. 

Geek Punditry #71: Gimmie a Gimmick

As you may have heard me mention once or twice, last weekend was the annual Nerd Bacchanalia known as Free Comic Book Day, one of my favorite days of the entire calendar year. And on this day, as they always do, my friends at BSI Comics were kind enough to allow me to set up a table and sell a few copies of my new book (which you should have ordered by now). From the vantage point of my table, I was facing a wall that displayed several back issues from those halcyon days of the 1990s, which were among the most formative years of my comic book consuming lifetime. The wall was adorned with lots of those flashy “Enhanced” covers that were so popular at the time – holofoil covers, embossed covers, chromium covers, glow-in-the-dark covers…you name a goofy gimmick, comic book publishers from the 1990s slapped it on the cover of a book. And as I spent hours there looking at those books, an odd realization slowly came over me.

I kinda miss those days.

I stared at these covers for eight hours on Saturday. It does things to a man.

It’s weird. During that time gimmick covers became a glut. They seemed to be coming at an ever-faster pace with ever-weirder gimmicks, and at the time I remember getting sick and tired of them. These days, however, they have become scarce. They’re not extinct, but you don’t see them nearly as much. Instead, modern publishers have decided to go with the business model of publishing 37 different variant covers for every issue. Some of them still slip in an enhanced cover in the mix, usually holofoil or “metallic” covers (for instance, DC recently did a run of metallic covers for various books with artwork featuring only the character’s symbol on a solid background). But they are not the exception, not the rule. 

I’m not going to try to get into a comprehensive history of the gimmick cover, but I’m going to tell you a little bit about my personal experiences with them. The first cover enhancement I remember seeing was back in 1991 when DC Comics released their second Robin miniseries, Robin II: The Joker’s Wild, each issue of which had covers with holographic images. Holograms themselves weren’t anything new, of course – I even remember making them in my high school chemistry class – but this was the first time I saw one on the cover of a comic book. It was cool! It was new! It was fun! And it was – if I recall – only fifty cents more than the regular cover! SWEET!

The next time someone tells you they faked the moon landing, remind them that this was considered high tech in 1991.

Not to be outdone, the next year Marvel gave each of the four Spider-Man titles at the time a cover with a hologram to celebrate Spider-Man’s 30th anniversary. (If you, too, remember when these comics were published, don’t do the math. It’ll make you realize that Spider-Man is now in his 60s and make us all feel like that scene at the end of Saving Private Ryan.) The holograms were more elaborate than DC’s, and each issue was a giant-sized extravaganza back in the days when such a thing actually meant something, so while they were more expensive than the issues of Robin, they were inarguably awesome. 

THIS technology, on the other hand, could have taken us to Mars.

Not long after that, there was another set of four Spider-Man covers with “holofoil” enhancements – the background of the artwork was metallic and shiny and you know how much we like shiny objects, so those were also a huge hit. And thus the floodgates were opened. Actual holograms became less common (as, if I remember from my chemistry class, they were more complicated to produce), but holofoil became a popular choice. Then other enhancements started to arrive. Die-cut covers, which had long been a popular choice in the paperback book market, started to show up. It made sense, too – have Wolverine’s claws slash through the cover of the comic book and you’ve got an obvious thematic connection. Similarly, embossed covers with artwork raised and stamped into the cardstock in a 3-D fashion made the transition from horror and sci-fi novels to comic books. Glow-in-the-dark, another mainstay of other marketing strategies, became used both for spooky books like DC’s The Spectre and goofy books like the Bongo Comics Simpsons spin-off Radioactive Man. 

Valiant Comics launched Bloodshot with what I believe was the first “Chromium” cover: artwork printed on a metallic backing with some sort of plastic covering. The first two books with this process had a chromium panel embedded in cardstock, then DC upped the ante with a full chromium front cover on Superman #82 (the book that concluded the Death and Return of Superman cycle). Eventually, somebody realized that it was easier to do an entire chromium cover – front and back- – instead of just parts of one, and most chromium covers after that became full wraparound covers, with art that extended from the front to the back in one large image that was no doubt easier to produce than a chromium front and a traditional back which then somehow had to be affixed.

Most people agreed that Image Comics’ “Enriched Uranium” covers went too far.

There were a couple of really weird enhancements, too. DC’s 1992 crossover event Eclipso: The Darkness Within focused on a demonic villain that possesses people infected by a magical black diamond. To kick things off, DC published a special with a cover featuring Eclipso holding up the diamond – which was an actual plastic diamond glued to the cover. Kind of cool, until the time comes to put the comic book in a bag and store it without splitting the mylar or putting divots in the back of whatever book it’s stored next to.

My personal favorite from this era, in terms of sheer weirdness, comes from Malibu Comics. Malibu was a hot publisher at the time, and their comic Protectors kicked off a new shared universe with revamps of several Golden Age characters that had fallen into the public domain. In the fifth issue of that series, the character Night Mask was killed in an effort to show early on that being a superhero would be a dangerous path and that the untrained or inexperienced would be in grave danger. Malibu chose to communicate this message with cover art that featured a bullet hole in the character’s chest that was punched through not only the cover, but the entire comic book. I’ve often wondered if this was a last minute decision, as the hole punched straight through the art on every page, in some cases even taking out a small piece of a word balloon and making you try to guess what the dialogue was supposed to be. It’s such a weird little thing, though, that even people who barely remember that the Protectors ever existed will likely remember the comic with the hole through it. (A few years later Malibu would launch their Ultraverse line, overshadowing the Protectors universe. The publisher was later purchased by Marvel, and all of their properties would fade into obscurity except for a little IP called Men in Black.)

Historians have determined that this is the point when the Comics Code just threw up their hands and surrendered.

As tends to happen, of course, good things went too far. Whereas these sort of enhanced covers started off being used for special events – first issues, anniversaries, major storylines and so forth – they quickly became overused. Instead of a holofoil cover for a 100th issue, we were getting foil covers because it was Wednesday. An issue of Fantastic Four in which the Human Torch lost control of his flame was printed with an entirely white cover, the artwork embossed into the cardstock and almost impossible to see. They’d repeat this trick with metallic Avengers covers and, of course, other publishers would soon follow suit.

With this oversaturation, fans eventually got turned off and stopped buying them, which no doubt at least partially contributed to the late 90s collapse of the comic book speculator market, and the flow of gimmicks was reduced to a trickle. Instead, as I said before, the focus for most publishers has shifted to producing variants – the same book with lots of different covers. And these have gotten ridiculous as well: while some variants have completely different artwork, others just change the color or remove the logo and trade dress or print the uncolored artwork as a “sketch” variant. For a relaunch of Justice League of America, DC put out over fifty covers with the same artwork featuring the team raising the American flag in an Iwo Jima-like pose.  For the variants, they switched out the US flag to that of each individual state and, I think, a few territories. Easiest way to sell one guy fifty copies of the same book EVER. Marvel did something similar with a series called U.S. Avengers, putting out a different cover for each state with a different Avenger, proclaiming them the official Avenger of that state. (Some of these made perfect sense: as Monica Rambeau is the only Avenger FROM Louisiana, she is the natural choice to be the Avenger OF Louisiana. But I’m still waiting for someone to tell me why She-Hulk is the official Avenger of Idaho, with an explanation other than “Well, SOMEBODY’S gotta be.”) 

And don’t even get me started on the fact that Spider-Man, the most New York hero in any multiverse, is the Avenger of New Hampshire.

Whatever the case, the result with the variant wave is the same: they’re counting on completists to buy every cover variant of the book they can get their hands on. Which I suppose helps them sell comics, but it also burns out regular readers and does absolutely NOTHING to attract a NEW readership, which is where American comics are having such a difficult time right now. I’m sure it costs less to print a traditional cover than one with a hologram on it, but I’m really not a fan of the business model that says “convince one customer to buy the same book two dozen times” instead of the business model that says “make a comic book good enough that two dozen people will want to buy it instead of one.” 

These days you still see holofoil and metallic covers, usually when a smaller publisher does a run with 75 different variants and then doubles it by making holofoil versions of each. Marvel and DC have also each done runs of lenticular covers (an image where the artwork changes if you tilt the page or look at it from a different angle) in the last decade or so. But there hasn’t been much else. When Superman married Lois Lane in 1996, there was a special edition cover embossed and designed to resemble a wedding invitation. When the Thing from the Fantastic Four finally married his longtime girlfriend Alicia Masters in 2019, we got a bunch of covers showing the couple from every conceivable angle, but not the slightest hint of foil, nothing that glowed in the dark, and certainly nothing that could be scratched and, subsequently, sniffed. 

I don’t care what anybody says, Stan Lee’s epitaph does NOT count as a cover enhancement.

I know that if the enhancements came back they would quickly become overdone all over again. I know that after three months of Green Lantern covers where one glows and the next has a lantern shape cut out and the third glows AND has a lantern shape cut out I would probably start to get irritated because they’re charging an extra buck for each cover. But they’re doing that for a lot of the variants NOW, and while I am not someone who usually buys variants, I admit that I would be more inclined to do so if there was a little bit of an enhancement to sweeten the pot. 

The hard part is not doing covers like these, it’s doing them in such a way that people don’t get sick of them. Reserve them for important occasions. First issues are acceptable. Anniversary issues are acceptable. The beginning or end of a major storyline is acceptable. 

“Wednesday” is not.

I know that my yearning for these covers is tainted by nostalgia, but that’s not always a bad thing. Nostalgia is the only reason X-Men ‘97 exists on Disney+, and people seem to be pretty darn satisfied with it. (I haven’t watched it yet, so no spoilers.) 

I don’t know, maybe it’s just me. Maybe I’m just shouting into the wind and when you guys read this week’s column you’ll all think I’m crazy for feeling this way. Heck, even I think I’m a little crazy for feeling this way. All I know is this: when I go into BSI Comics to pick up some new books, I almost never want the variants…but once in a while, I wouldn’t mind getting my hands on an enhancement or two. 

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. If you go on eBay looking for some of these comics he’s talking about, don’t be fooled. The “coffee stains on page 17” variant is NOT an enhancement, no matter what the seller is telling you. 

Geek Punditry #62: Playing Favorites With Superheroes Part Two

We’re back again, folks, with the second round of PLAYING FAVORITES with superheroes. For those of you who are new, in “Playing Favorites” I choose a topic and ask my friends on social media to suggest categories for me to discuss my favorite examples. This time around the topic is superheroes, and in the first installment I discussed my favorite legacy superheroes, superhero logos, superhero TV shows, super-pets, and superhero costumes. This time I’m dipping into the list of suggestions and pulling out a few more topics to ramble about. Join me, won’t you?

Origin Stories

Lew Beitz is back, this time asking what my favorite superhero origin stories are. I’m running with this because it gives me a chance to share with you my personal feelings on origin stories, which are thus: in this day and age, origin stories are largely unnecessary. In the early days of the superhero, before all the tropes were codified and the rules established, it may have been a requirement to explain how Alan Scott became the Green Lantern or where that humanoid robot called the Human Torch came from, but when’s the last time you saw a truly ORIGINAL origin story? Most of them, even with good characters, are remakes and rehashes of origins we’ve seen before. As early as 1962 Stan Lee recognized that it was getting hard to come up with an origin that hadn’t already been done, so he just decided these five kids he was writing about were all BORN with their powers and called them the X-Men. This, of course, turned out to be a decision of almost obscene serendipity, which would also be a great name for a rock band.

“Metaphor, schmetaphor, I’m just out of ideas.”

Furthermore, in a world where even someone who’s never touched a comic book is intimately aware of superhero tropes through movies and TV, does it really matter anymore? Think about this – one of the best superhero movies ever made was Pixar’s The Incredibles. It’s a great film. It’s a great SUPERHERO film. But do you know how Mr. Incredible and Elasti-Girl got their powers? No. Do you care? No. No more than it matters what compelled every single character on a medical drama to be a doctor or every officer on a police procedural to become a cop. I’m not saying that we should never tell an origin story again, I’m just saying that unless you’ve got a really interesting and compelling take, do it away with it via a line or two of expository dialogue. The origin is almost never a character’s best story, and if it IS, then that’s not a character who’s going to be around very long. 

All that is to say that, like with the costume, Spider-Man probably has the best origin story in comics. Earlier characters usually had very clean origins – Superman is an alien from a dead planet, Captain America became a super-soldier through a government experiment, etc. Others had good motivation, like Batman wanting to avenge the deaths of his parents or Plastic Man being a criminal whose life was saved through an act of kindness and decided to join the side of angels. But with Spider-Man, the origin took a new level. No, not the part about being bitten by a radioactive spider – that’s how Peter Parker got his POWERS, that’s not what made him Spider-Man. What made him Spider-Man was the death of his uncle, Ben Parker. I don’t think I need to recount how it happened (there are three stories that NEVER need to be filmed again, no matter how many reboots happen: the explosion of Krypton, the deaths of Thomas and Martha Wayne, and the murder of Ben Parker), but WHY it happened matters. Ben died because his nephew did not take the opportunity to do the right thing when it was presented to him, and Peter has been trying to atone for that original sin ever since. Sure, there are a lot of heroes who are motivated by the death of a loved one, and I can’t even say for certain that Spider-Man was the FIRST hero who bore a personal sense of responsibility for his loss, but he is certainly the most notable.

The leading cause of death for male actors age 65-80 is “Playing Ben Parker.”

Incidentally, this is also the reason I think the Tom Holland trilogy of Spider-Man movies in the MCU is nearly perfect. Even though we never see how Pete got his powers in the MCU, the three movies do the job of the emotional component of his origin beautifully. In the first film, he has to learn what it really means to be a hero. In the second, after Tony Stark’s death, he has to learn how to be his OWN kind of hero. And in the third, which pulls a fantastically unexpected twist on the traditional Spider-Man origin, he learns the COST of being a hero. It’s not until the final moments of No Way Home, Tom Holland’s sixth film wearing the costume, that he truly, fully becomes Spider-Man.

Publisher Jump

Duane Hower asked an interesting question about my favorite superheroes who have changed publishers over the years. This has happened more often than you might think. There have been a lot of characters who have moved from one publisher to another, often because their original publisher went out of business and sold or licensed their characters to somebody else. DC Comics, for example, has absorbed the heroes from lots of defunct publishers, including Quality Comics (Plastic Man being the most notable of their characters), Charlton Comics (giving them the likes of Blue Beetle and the Question), Jim Lee’s Wildstorm (featuring the WildC.A.T.s and Gen 13) and Fawcett Publishing (original home of the Shazam family). Marvel has done this as well, buying the heroes of Malibu Comics, especially their Ultraverse line, but unlike DC they buried their purchase and still show no signs of doing anything with them nearly 30 years later.

If you go to the Marvel Comics commissary this picture appears on all of the milk cartons.

My favorite character from this category, aside from Shazam and the Blue Beetle, is probably Magnus: Robot Fighter. Originally published by Western Publishing’s Gold Key imprint, Western shut down their comic publishing in the 80s (although they have recently resurrected the brand, with a new Boris Karloff horror anthology now being published and a new kids’ comic in the crowdfunding stage). In the 90s, they licensed some of their characters to Valiant Comics, who used Magnus and Solar, Man of the Atom, as the cornerstones for their own superhero universe. Magnus was a hero from the distant future of 4000 A.D., a world where sentient robots were beginning to run wild and had to be battled, which means ChatGPT got here nearly 2000 years early. I loved that book, and when Valiant itself went under the license for Magnus and the other Western characters began to bounce to various publishers, including iBooks, Dark Horse, and Dynamite. None of those ever had the zing of the Valiant version, though. I don’t know who currently owns the license, but I kind of hope that now that Gold Key exists again, they’ll make an effort to bring back the original.

Pictured: The moderators of every comic book group on Facebook that’s trying to stop members from posting AI art.

The other way a hero can bounce publishers is if it is not owned by the publisher itself, but rather the creator, who moves to different publishers over time. For example, Matt Wagner’s titles Grendel and Mage were originally published by Comico, but after that publisher died he took them to Dark Horse and Image, respectively. Kurt Busiek’s Astro City started at Image Comics, moved to Jim Lee’s Wildstorm (published via Image), then moved to DC when DC bought Wildstorm. It was published under the Wildstorm imprint for years before moving to DC’s Vertigo line (perhaps the worst fit possible), and recently bounced back to Image.

But the best hero to play the publisher mambo is Mike Allred’s Madman, a character published by Tundra Comics, Dark Horse, Image, and Allred’s own AAA Pop over the years. Madman is a modern take on the Frankenstein story (he even uses the name “Frank Einstein”), a hero who was brought to life in a reanimated corpse and doesn’t remember his previous existence. The book is full of wild sci-fi concepts and can go from hilariously funny to deeply philosophical at the turn of a page. It’s been too long since there was a new Madman story, so if you’re listening, Mr. Allred, please bring him back. I miss him.

I know it’s hard to believe, but this comic is even cooler than it looks.

Cursed By Their Powers

My uncle Todd Petit, who gave me some Green Lantern and Legion of Super-Heroes comics when I was a kid and thus is largely responsible for half the things I write about, asked who my favorite characters are with powers that are “as much a curse as a blessing.” It’s an interesting trope, isn’t it, to have superpowers that ruin your life? It’s an idea that gets used again and again, because when it’s done well, it works like nobody’s business. The Hulk is probably the most well-known example, a man who transforms uncontrollably into a manifestation of his own Id and breaks tanks. Then there’s Rogue of the X-Men, whose power makes it impossible to have physical contact with another human being without stealing their powers, their memory, and potentially (if the contact is prolonged) their lives. It really makes Halle Berry’s Storm seem tone deaf in the first X-Men movie when she tells Rogue there’s nothing wrong with her, and every time I watch it I hope for the deleted scene where Anna Paquin tells her, “The hell there isn’t.” 

Anyway, I think there’s one story that expresses that concept better than any other. And that story?

Project: ALF.

If I ever go through a whole “Playing Favorites” column without posting this, consider it a signal that I have been abducted and am being held hostage.

No, of course, my favorite “cursed by his own powers” hero is Benjamin J. Grimm, the Thing, of the Fantastic Four. Put yourself in Ben’s position for a minute. Your best friend convinces you to help him steal a rocketship he built. He ropes his girlfriend and her kid brother into coming along for the ride. The four of you are bombarded with space-rays that give you all amazing powers, but transform your bodies as well. The kicker is, unlike your three teammates, you can’t turn your powers off. Reed Richards can stop stretching, Sue can become visible, and Johnny can quench the flames of the Human Torch, but Benjy is trapped in an orange rock shell 24/7. If anybody in comics has the right to complain that he lost the superhero lottery it’s him.

Instead, he became the ever-lovin’ blue-eyed idol o’ millions.

Too many writers would use this as an excuse to make him a bad guy. He would turn against the team, become the villain, try to exact revenge on Reed – and to be fair, for a long time he was the grouchy and often antagonistic member of the Fantastic Four. But over the 63 years since the characters were created, the opposite has happened. He has become kinder, tender, a beautiful spirit. He could have been the monster, but instead, he is the knight in stony armor. He’s smart, he’s funny, he’s compassionate, and he’s still never afraid to get his hands dirty when the situation calls for it. He made peace with his curse, reembraced his faith, found love, and in recent years has even become a husband and a father. The amazing thing about Ben is how he has persevered and grown despite his “curse.” I think writer Chris Claremont put it best in the Fantastic Four Vs. the X-Men miniseries from 1987, when Ben had his powers taken by the aforementioned Rogue. Claremont, perhaps the purplest prose penner whoever picked up a pen, describes the sensation thusly:

Instantly, as her body is flooded with the Thing’s awesome strength, her awareness is filled with the totality of his being – all he was and is and dreams/despairs of being. She thought she’d be attacking a toad. Instead, she’s touched the soul of a prince.

That’s actually Rogue on the left. She…had a standard MO.

Ben is one of the good ones, is what I’m saying.

Honorable mention goes to DC’s Firestorm. Firestorm has gone through several iterations over the years, but the original Firestorm was created when a nuclear accident (so, so many of those in superhero universes) fused two people together: physicist Dr. Martin Stein and teenage jock Ronnie Raymond. The accident merged them into a single, extremely powerful being who would go on to join the Justice League and then get sued by Ghost Rider for stealing his whole “flaming head” bit.

Clearly, this guy is miserable with his lot in life.

Here’s where the “cursed” part comes in: when Stein and Ronnie were originally fused together, Stein was unconscious. So whenever they merge into Firestorm, Ronnie is in charge and Stein becomes a voice in his head, offering advice but having no control. What’s more, in the early days of their partnership, Stein didn’t even remember being Firestorm whenever he and Ronnie were split, so he was constantly waking up with big chunks of his life missing and having no idea what happened. The reason it’s only an honorable mention is because the writers did away with that part relatively early, and I guess I can understand why. It must be hard to write around the fact that one of your main characters is constantly in fear of a blackout and the other has to find ways around it, and so Stein started retaining his memory of their partnership. Still, I think the idea of a superhero whose life keeps getting screwed up because he doesn’t KNOW he’s a superhero is pretty intriguing, and I bet somebody could do something really interesting with the concept.

Sidekicks

Jim MacQuarrie asks my favorite superhero sidekick. The sidekick is such a weird concept, isn’t it? Going back to the pre-superhero days of Sherlock Holmes and Watson (and certainly even earlier), the sidekick is a character who traditionally exists so that the hero has an audience surrogate to explain things to instead of having to talk to himself. For some reason, when the concept of the sidekick was incorporated into comic books, they got the idea that the best way to handle this was to make them all children or, at most, teenagers, thereby making a large number of superheroes guilty of multiple counts of child endangerment. Choosing a favorite sidekick is actually kind of tricky, because the best ones don’t usually become particularly compelling or interesting until they stop acting as sidekicks and become heroes in their own right – Dick Grayson is far more interesting as Nightwing than he ever was as Robin, Wally West is a better Flash than Kid Flash, and so forth.

I think the best of all time is Tim Drake, the third Robin. Part of it was because he had such a different motivation than his predecessors. Dick Grayson and Jason Todd each became Robins to help avenge their own personal tragedies, much as Batman did, but not Tim. Tim was, to put it simply, a Batman fanboy who figured out that Robin was Dick Grayson because they shared a move he saw Dick perform in the circus as a child. From there it was easy enough to figure out that Bruce was Batman, and he kept that secret until the death of Jason Todd, when he saw Batman begin to be swallowed by darkness and realized he needed a balance. Dick and Jason became Robins to avenge their parents. Tim became Robin to save Batman. 

Of course, being a great sidekick basically makes you “the best of the rest.”

He’s also the smartest of the Robins, with Bruce conceding that he’ll someday be a better detective than Batman himself. The trouble is, ever since Grant Morrison introduced Bruce’s biological son Damian Wayne to continuity and made him Robin, writers have struggled with Tim. Damian has won me over, mind you – he’s become an interesting and entertaining character in his own right – but very few writers in the years since have really known what to do with Tim, including the current writers of the Batman-associated titles. And that’s a shame, because he was such a great character for such a long time.

Different Interpretations

We’ll wrap up this installment with a question by Hunter Fagan, who asked about my favorite heroes with drastically different interpretations in the main continuity. (In other words, like how Batman went from lighthearted and child-friendly in the 50s to dark and brooding in the 80s while ostensibly still being the same character.) I think my answer for this one is going to be Jennifer Walters, the She-Hulk. Jennifer was a lawyer who was injured in a gang shooting and had to get a blood transfusion from her only available relative – who turned out to be her cousin Bruce Banner, the Hulk. The result is…well, it’s right there in the name, isn’t it?

Comic books reached their peak in 1989. Change my mind.

In the early years, Jen was kind of bland. She wasn’t AS angry as the Hulk, she kept her wits about her better than he did, she beat up bad guys, repeat. After her book got canceled, she wound up joining the Avengers and started to become a more well-rounded character. She joined the Fantastic Four for a while, temporarily replacing the Thing (he was really mad at Reed Richards during this period) and became a favorite of writer/artist John Byrne, who brought her back to her own series in 1989. This new series was where the She-Hulk I love was fully formed: smart, funny, constantly winking at the audience and knocking down that fourth wall with all the strength that would be implied by a Hulk. (It should be pointed out that this was two years before Deadpool was created and even longer before he began breaking the fourth wall himself.) Since Byrne’s She-Hulk most writers have kept the lighthearted tone, although few of them have had her speaking to the writer or expediting her travel by having the reader turn the comic book page the way Byrne did. And say what you will, I thought Tatiana Maslany’s portrayal of the character in the titular Disney+ miniseries was spot on, and I still hold out hope that she’ll be brought back in some capacity.

And thus we end another installment of Playing Favorites, guys. I didn’t get to every suggestion – some of them were a little too similar to others, some I just didn’t have much to say about, and some I just ran out of room. But it’s always a blast to do one of these, so if you aren’t following me on Facebook or Threads (@BlakeMP25), you should do that! Because it’s only a matter of time before a new category comes to mind and I ask you all to help me Play Favorites again.

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, now complete on Amazon’s Kindle Vella platform. Barely a mention of Superman this week. There. Ya happy?