Geek Punditry #98: Playing in the Kitchen Sink

I’ve never been much of a video gamer. Oh sure, I’ve played SOME, but the last time I owned a console was when my parents gave my brother, sister, and me a Sega Genesis for Christmas one year, to give you an idea of how long it’s been since I had regular access to any platforms. Still, I live in the year 2024, so even though I don’t PLAY video games, I get constantly bombarded with the advertising for them and have a basic knowledge of what at least the most popular ones are. Because of that basic awareness, there was a moment not that long ago where I felt a bit of an urge to get into a new game: when I heard about Multiversus. This is a video game that draws characters from dozens of properties owned by Warner Bros, including characters from Looney Tunes, Scooby-Doo, Rick and Morty, Steven Universe, Adventure Time, Game of Thrones, and of course, the DC Universe. A fighting game in and of itself doesn’t really appeal to me, but…a game where I can pit Superman against Bugs Bunny or Tom and Jerry? Where the Powerpuff Girls can take on Jason Voorhees or Beetlejuice? Where Gizmo from Gremlins can face off against Agent Smith from The Matrix

It’s like being a kid again.

And did I mention the Iron Giant? Did I mention the Iron Freaking Giant?

I didn’t play a ton of video games as a kid, but I DID have a lot of action figures, and while some kids are meticulous about keeping the different lines of figures separate, I always mashed mine together. I saw no contradiction in having my G.I. Joes interact with the Masters of the Universe even though, relative to Duke and Snake-Eyes, He-Man and his crew were giants with a serious thyroid problem. And although there was no way Lion-O from Thundercats could actually fit inside and ride Optimus Prime, that didn’t stop me from PRETENDING he could as they rushed off to tackle Darth Vader and his army of B-level DC and Marvel villains culled from the Super Powers and Secret Wars lines. (Side note: a personal dream of mine would be to begin a collection of those superhero figures from my youth. I don’t need them in the packaging or in mint condition, but I at least need them to have all the limbs and, when appropriate, capes. There was also a short-lived line based on Archie Comics’ Mighty Crusaders that I would like to include. Christmas is coming up, people.)

In a way, I think this is even why I like certain modern toy lines. Things like Funko Pops take characters from virtually any franchise you can imagine and recreate them in the same style and the same scale, something I would have been all over as a child. Even LEGO has appeal for that same reason, although LEGO’s appeal obviously goes much further.

Anyway, Multiversus seems to run with this idea in the same way that I would have when I was a kid, and although I still haven’t (and probably will not) play the game, I AM reading the comic book miniseries based on it, Multiversus: Collision Detected, written by Bryan Q. Miller with art by Jon Sommariva and covers by Dan Mora, who is perhaps my favorite artist working in comics today. The comic is fun and wild, with the characters from the different universes all spilling into the DCU as the Justice League tries to make sense of what’s going on. It gets really crazy when the bad guys show up, including the Wicked Witch of the West from The Wizard of Oz and, wildest of all, The Nothing from The Neverending Story. Obviously there was never a “Nothing” action figure back in the day, but you better believe this is the kind of story I would weave on the living room floor with mountains of figures from every conceivable IP of the 80s battling it out with one another.

“Yeah, a collision of FUN!”
“For the last time, Stuart, stop pitching taglines.”

There is a certain thrill that comes with combining characters that we don’t normally see together. Comic books do it all the time, with crossovers between different publishers and different universes. Marvel and DC just last month released the first of two giant omnibus hardcovers collecting most of their crossovers to date, a hefty volume that’s a testament to the fact that geeks like me love stuff like this. How would these characters who should never meet react to one another? Would they fight? Would they get along? Would they team up? Would they fall in love?

Considering the love lives of their respective mentors, only having an impermeable dimensional barrier between them is practically a win.

For some reason that last one is often a sticking point in crossovers. There’s a certain segment of the population that thinks that the best love story Tim Drake (the third Robin) ever had happened in the pages of the DC Vs. Marvel crossover, when he and the X-Men’s junior member Jubilee fell for each other in a tragically doomed romance that had to end when their universes were separated again. In the 90s, Valiant Comics and Image Comics based their Deathmate crossover on the fact that their nigh-omnipotent characters Solar and Void met and came together, causing their universes to merge. 

Other crossovers are based on how ridiculous the idea may be. Archie Meets the Punisher is a real comic that happened because their respective publishers recognized that the two properties couldn’t be more different from one another, but somehow turned into a story that was not only entertaining, but respectful of BOTH very diverse universes. Then there was the Star Trek/X-Men crossover, a story that you will NEVER convince me wasn’t conceived entirely around the page where Nurse Chapel calls for “Dr. McCoy” and both Leonard “Bones” McCoy of the USS Enterprise and Henry “Beast” McCoy of the X-Men answer at the same time, then look at one another incredulously.

“My work here is done.”
“Lobdell, we need 47 more pages.”
“I already wrote the only one that matters.”

I think this mashup madness is the main reason I’m still playing one of the few mobile games I play, Disney Magic Kingdoms. It’s an idle game, where you build up your theme park by adding rides and concession stands and the like, but the real appeal to me is the ability to “collect” characters from various Disney-owned properties, including not only the classic Disney characters and the films of the Disney animated canon, but also the characters from Pixar, the Muppets, Indiana Jones, and Star Wars. Earlier this year they started adding properties from the franchises they acquired in their absorption of 20th Century Fox as well, beginning with the heroes of the Ice Age movies. While I don’t expect them to add EVERY IP in their catalog (it’s hard to imagine the Xenomorph from Aliens running around outside Dumbo’s Flying Elephants), I’m really surprised that they have not yet started including Marvel characters, but I also suspect it’s only a matter of time.

Marvel is slowly starting to take advantage of their corporate parentage as well. They’ve done crossovers where the Predator has fought Wolverine and Black Panther, and another where the Avengers deal with Aliens. Less likely but more fun, we’ve had a series of one-shots casting the Disney heroes as the Marvel superheroes. So far we’ve gotten Donald Duck as Wolverine and Thor, and upcoming specials will give us Minnie Mouse as Captain Marvel and the Fab Four (Mickey, Minnie, Donald, and Goofy) as Marvel’s Fantastic Four. They’ve also taken their popular “What If?” comic book and released an Aliens miniseries based on an alternate universe where Carter Burke, Paul Reiser’s character from Aliens, survived. And as a curious note, the comic book is co-written by Paul Reiser himself. No further miniseries have been announced yet, but I thought the Aliens comic was really entertaining, so I wouldn’t be surprised if we start seeing more “What If?”s based on Marvel’s corporate siblings like Predator, Planet of the Apes, or Star Wars either. 

Got my fingers crossed for “What if Goofy Became the Punisher.”

(That joke is WAY darker when you realize it has to be Goofy because, canonically, he’s the only father in the group.)

We don’t get these sort of “everything but the kitchen sink” crossovers much on TV or in the movies, though. Oh sure, we get the occasional crossover like Godzilla Vs. Kong, Freddy Vs. Jason, or Kramer Vs. Kramer, but real multi-universe mashups are kind of rare. I think it’s part of the reason that we all loved Who Framed Roger Rabbit? so much. Yeah, it’s a great movie, but it’s also the only place, canonically, where we’ve ever seen Mickey Mouse and Bugs Bunny together, or Donald Duck face off against Daffy Duck. The film also included Droopy Dog, Betty Boop, Woody Woodpecker, and a real Who’s Who of cartoon stars of the 30s and 40s – and as those are still the greatest cartoon stars of all time, we loved it. Wreck-It Ralph would do the same thing with video game characters, and the Toy Story films did a lot of that with the classic playthings of our youth, and yeah, we love them for it.

Eat your heart out, “DeNiro and Pacino in Heat.”

And of course, let’s not forget the greatest crossover event of all time, 1990’s Cartoon All-Stars to the Rescue, which combined the forces of the Smurfs, the Muppet Babies, Alvin and the Chipmunks, Garfield, Winnie-the-Pooh, Alf, the Looney Tunes, Slimer from The Real Ghostbusters, and Huey, Dewey, and Louie from Ducktales in a half-hour anti-drug special that’s so bizarre you have to imagine that they were actually ON drugs while making it. (This is a real special, people. Don’t take my word for it, you can watch it on YouTube.)

And yet, even THAT has a certain weird charm to it. 

It’s important to remember that the people who make cartoons, movies, comic books, and video games, were once children as well – at least, until they are all replaced by AI – and as such they enjoyed throwing their toys together just as much as we did. That’s why I’m digging the Multiversus comic, why I’m reading the “What If” specials in which the Disney stars become Marvel heroes. It’s not because I’m looking for something huge, something life-changing, something of great profundity.

It’s just fun.

And honestly, guys, shouldn’t that be enough?

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. If you’ve played Multiversus, he’s got a question for you: have they overpowered Shaggy in deference to his status as a meme? Because honestly, that would be kinda cool. 

Geek Punditry #75: The Pixar Moment

It isn’t that long ago that Pixar was perhaps the single most reliable name in family entertainment. One movie after another was not only a box office smash, but the recipient of nearly universal critical acclaim. The Toy Story films, The Incredibles, Wall-E, Up…there hasn’t been a track record of animated success like this one since the Disney Renaissance days. But over the last few years, these fortunes faltered and the one-time juggernaut has become almost a bit player in the House of Mouse. With Inside Out 2 coming out next week, the sequel to one of Pixar’s last truly great movies, there’s a chance to course correct. I have no idea if they’ll pull it off, but this seems like a good time to look back at the Golden age of Pixar in the hopes that they can find it again.

“Okay, guys, he’s talking about us, everybody line u– oh for…WHO LET THE DINOSAUR IN HERE?”

The best Pixar movies have always been allegories, presenting universal experiences in a way that kids can understand. The Toy Story movies, for instance, form a magnificent triptych about growing up using a cowboy toy as a surrogate for the audience. In the first movie, Cowboy Woody (Tom Hanks) is upset when his owner Andy gets a new, flashy Buzz Lightyear action figure (Tim Allen). Woody is forced to confront the fact that he’s no longer the center of Andy’s universe, a lesson that every child has to learn at some point or another. In Toy Story 2 Woody is shown evidence of his former glory, and ultimately must choose between chasing this sort of false promise of fame and the family he has worked so hard to cultivate. It may not be as universal a situation as the original, but it’s still a good message. The third is an outright masterpiece: Andy is all grown up and about to leave for college, and our old friends are mistakenly tossed into a donation bin. The movie is a beautiful story about growing up and letting go, but done in a way that doesn’t make it frightening for children, not to mention remarkably powerful for the grown-ups who went through it all with Andy in real time.

It’s rare that the third movie in a series is the best one. Pretty much just this and Police Academy, I guess.

Which is why Toy Story 4 was such a damned disappointment. After a crystalline metaphor for childhood, the fourth film loses all of that, having Woody abandon the rest of the toys largely because Bonnie – the child Andy bequeathed him to – doesn’t love him the way Andy did. There’s no true core here, nothing to connect the movie to that extended storyline about life that the first three made up. One could argue that it’s about letting go, except that part 3 already used that as its message, and was infinitely more effective.

Up is perhaps my favorite Pixar film. After the tragic loss of his wife, Carl Fredricksen (Ed Asner) becomes a recluse, holing up in the house he shared with her and refusing to budge. When told he has no choice but to vacate his home by a land developer, he instead hooks up the house to a buttload of helium balloons and takes it with him. The premise is ludicrous, but the movie is sublime: a fable that is ultimately about the need to move forward after a loss. It is a reminder that we will all experience tragedy in our times, but we can’t allow that to stop us from living our lives. Lots of Pixar movies can make you cry at the end. Up is the only movie I’ve ever seen that moves me to tears in the FIRST ten minutes. 

The reason behind it may be tragic, but haven’t we all wished we could do this at some point or another?

If Up is my favorite Pixar movie, then Wall-E is a very close second. A pure science fiction film, the movie is set in a future in which the Earth became so uninhabitable that humanity was forced to flee into outer space. Over the centuries, one little robot who was tasked with cleaning up the garbage left behind has kept up with his assigned task, even though it seems an exercise in futility until a probe droid from one of the human ships returns to Earth to seek signs of life. Then the remarkable happens: Wall-E falls in love.

A better love story than Twilight, and it’s not even close.

The movie is unbearably sweet, but never in a sickening or saccharine way. When you watch the interaction between Wall-E and EVE (the robot from the human ship Axiom) there is never even a second when you doubt the utter sincerity of emotion put on display. Wall-E is in love. EVE falls in love with him as well. With all the debate surrounding AI at the moment, I find it pretty incredible that 16 years ago Pixar showed us an AI with an actual soul, which is what all of the AI “art” and “writing” being churned out by the likes of ChatGPT completely lacks. Pixar made us believe in Wall-E by making him – a tiny robot with almost no dialogue and a design that (let’s be honest here) was totally ripped off of Johnny 5 from the Short Circuit movies – into a hero that displayed the best parts of humanity. Wall-E is kind, curious, and utterly devoted, not just to EVE but also to his assigned task.

Let’s talk about that task, though, because that’s where the allegory in this film comes to light. Wall-E has spent centuries gathering up garbage, compressing it into cubes, and stacking up those cubes into increasingly elaborate structures. And yet the volume of garbage barely seems to have been dented and the reason for his task (to make the world livable for humans) is long gone, seemingly forever. Why is he doing it? What’s the point? This question is echoed later when we actually arrive on the human ship, the Axiom. On this ship, the surviving humans have their every need catered to by machines, and have turned into fat, sedentary blobs who can barely even walk, let alone show the ability to make a decision on their own. But this is their life, this is all they have ever known, and thus they keep going.

And then there’s the ship itself, controlled by a computer voiced by Sigourney Weaver and cleverly designed to evoke the treacherous HAL 9000 from 2001: A Space Odyssey. (There’s a unit in my 12th grade English class where I show clips of 2001, and I’m always impressed when a student picks up on the fact that Pixar was doing a shout-out here). The Axiom hides the evidence that Earth may again be capable of sustaining life and tries to keep her charges in outer space. Why? Because it doesn’t seem possible. Because her task is to keep the humans alive, and bringing them to Earth poses too great a risk. While the Axiom computer is ostensibly the movie’s villain she, like HAL 9000, isn’t strictly evil in the way that you think of a villain being evil. She is doing what she believes is best, and her actions are only viewed as villainous because we – as the audience – have personally seen the evidence that she is wrong. 

“If you’re gonna steal, steal from the best.” –Pixar’s official motto.

The point is, Wall-E, the Axiom, and the humans on board have all spent their existence in a state of unbroken trajectory, doing the same thing over and over again for no real purpose. Purpose is not found until they all collide and discover that there is a greater potential in the universe than what they have been experiencing. Again, this is the brilliant message of the film: don’t just keep doing something useless because it’s the way that it’s always been done. Find something better. 

And it actually makes you care about a cockroach. Come on, that’s a damned magic trick.

Finding Nemo is probably my son’s favorite Pixar movie, or at least the one he talks about the most, even pointing out fish at the aquarium we took him to last week and indicating which ones were Nemo and Dory. This movie (directed, like Wall-E, by Andrew Stanton) is about a young fish who is taken away from his overprotective father, captured by a scuba diver and brought to a tank in a dentist’s office. The dad, Marlin (Albert Brooks) teams up with a fish who suffers short-term memory loss (Ellen Degeneres) in a desperate chase across the ocean to bring his boy home. Here’s the remarkable thing about this movie: from the description, it sounds like it would be the story of a child learning to obey his parent and not venture out into dangerous territory. If anything, though, it’s the opposite. Nemo is the title character, but the character arc belongs to his father, Marlin, who has been so protective of Nemo since the catastrophe that took his wife and other children that he has not allowed the child to grow. It’s MARLIN who has to learn the lesson in this movie, that a parent has to be willing to let their child swim on their own eventually. (Like so many movies about parents and children, this hits me totally differently today than it did when it was first released in 2003.)

Then there’s Coco from 2017, a movie I will defend as being the last truly great Pixar film (hopefully just “so far”). Coco is about a young man who dreams of being a musician, but is part of a family that hates music because of how his great-grandfather abandoned the family to chase a musical dream. The boy, Miguel (Anthony Gonzales), winds up trapped in the Land of the Dead, and must gain the blessing of his own ancestors to return home…but they want him to give up music. Like many of Pixar’s best films (especially Toy Story 3), Coco features a brilliant twist that turns the movie on its ear, but ultimately, this story is about the toxicity of anger and how holding on to resentment hurts not only you, but everyone you love. And like Nemo, the idea of letting your children find their own way is very present in the film. Was Pixar even TRYING to make these movies for kids?

The two horsemen of “You gotta let your kids make their own choices.”

I’m not saying that everything Pixar has done since 2017 is awful. Onward was pretty good, and had a good message about family, but it wasn’t groundbreaking the way earlier Pixar films have been. Luca was okay…but when you’re the studio that gave us Wall-E, a movie that’s just “okay” is a huge step backwards. I liked both Soul and Elemental much more than Luca, but again, it felt like Pixar was covering a lot of the same ground that they’ve covered in the past. Then there’s stuff like the Toy Story spinoff Lightyear, ostensibly the movie that Toy Story’s Andy loved so much that he needed the action figure. This movie has pretty much NO emotional framework, being a sci-fi movie about alternate timelines and the military. There’s nothing wrong with any of the elements individually, but not only do they never come together, the conceit that this was the favorite film of an 8-year-old boy is patently absurd. 

But let’s get back to Inside Out, since that’s the film that sent me down this train of thought in the first place. Inside Out is about a young girl named Riley whose family moves from Minnesota to San Francisco, and all the accompanying emotional baggage that comes along with that sort of move. However, the majority of the film is actually set inside of Riley’s head, with those emotions themselves – or rather, anthropomorphic personifications of the emotions – being the stars of the film. Joy (Amy Poehler) has been the de facto leader of Riley’s emotions since birth, but when the trauma of the move hits her, Joy and Sadness (Phillis Smith) get jaunted out of their control room on an odyssey across Riley’s mindscape in an attempt to re-establish her core emotions. 

It’s not a coincidence that the face of Toxic Positivity has the voice of Leslie Knope.

It’s a cute film with cute characters. The animation – like even the worst of Pixar’s movies – is fantastic. But what really elevates this film is the way it so perfectly creates a framework for the struggles of a child dealing with a life-changing event. On her first day at a new school Riley seizes up and the “islands” that represent the parts of her personality begin to break down because she doesn’t know how to deal with the way she feels. Memories that previously had been only associated with Joy begin to be touched by Sadness – memories of friends and places that she had to leave behind, once a source of happiness, are now cause for sorrow as she realizes those places and people are lost. 

The incursion of Sadness into Joy’s memories is, at first, treated as a tragic (almost hostile) act, and Joy is willing to do whatever she has to do to make Riley go back to the way she was. The need for growth in this movie, then, is not ONLY something that Riley has to do, but a vital task for Joy herself. In the climax of the film, when Riley is planning to run away in a quest to return to Minnesota (a task that any terrified parent in the audience will recognize as being both hopeless and life-threateningly dangerous), it is not Joy who saves the day, but Sadness. Allowing for sadness to creep into the older emotions is NECESSARY for Riley to really process what has happened to her, something that Joy has to come to accept. In the end, the message of the film is that it’s impossible to be happy all the time, and that true mental health isn’t possible if you ignore your sadness, but only if you learn how to cope with it.

 Hell of a thesis for a “kids’ movie,” right?

How good is this movie? Real mental health professionals have taken to using it to help younger patients learn how to deal with their emotions. And how many times have you used the term “core memory?” Right? It’s part of the lexicon. But it wasn’t before 2015, because as far as anyone can tell, this is the movie that coined what has become a VERY common term. It’s a film that works PERFECTLY because it takes a process that every human being has to go through at some point in their lives and turns it into a fantasy that we can all understand. 

And yet despite all of that, it’s STILL really funny.

Early Pixar understood that great storytelling is great storytelling whether it’s the parents or the kids watching it. Modern Pixar has sort of lost that thread. I’m hoping that Inside Out 2 will help bring it back. The conceit this time is that Riley is getting older and, as such, her emotions are getting more complex, with the likes of Anxiety, Embarrassment, and Ennui showing up in headquarters for Joy and company to deal with. As someone with his own anxiety struggles, I would be THRILLED if there’s a Pixar movie that can help me figure out how to sort them out.

Pixar: Meet Anxiety!
Me: Thanks, but we’ve been living together since 1987.

But I am, I must admit, nervous. Pete Docter, the co-writer and director of the first film, isn’t involved this time around. Kelsey Mann directs this one, making his feature film debut. What’s more, the only member of the original writing team that’s back is Meg LeFauve, whose only non-Inside Out writing credit for Pixar is The Good Dinosaur, which you may recall as the first Pixar movie to actually flop. I am hoping very sincerely that we get Inside Out LeFauve. 

I am bolstered somewhat by the knowledge that, although Pixar’s feature film division has struggled in recent years, the magic HAS still been there in the form of their shorts. People forget about short film and what a difficult type of storytelling that actually is. I mean, it’s never easy to tell a truly great story, but it’s arguably even harder to do it in five minutes rather than an hour and a half. Go to your Disney+ account and look at some of the recent Pixar shorts like Burrow, Bao, or my personal favorite, Float. They’ve got that old Pixar magic. Last year even gave us the delightful Carl’s Date, a short about the grouchy old man from Up trying to enter a new stage of life. It was wonderful and bite-sized enough not to undercut the original film.

The magic is still there. Pixar just has to figure out how to bring it back to the big screen. I hope with all my heart that Inside Out 2 is the movie that pulls it off.

But if it isn’t, here’s hoping that the spark of Joy riding around in my own head is able to take it in stride.

Blake M. Petit is a writer, teacher, and dad from Ama, Louisiana. His most recent writing project is the superhero adventure series Other People’s Heroes: Little Stars, volume one of which is now available on Amazon. You can subscribe to his newsletter by clicking right here. He didn’t even get around to talking about how The Incredibles is actually the best Fantastic Four movie ever made. Ah well, maybe next time.